Animator (Retro Studios)

1 Week ago • 5 Years + • Animation

About the job

SummaryBy Outscal

Must have:
  • 5+ years in-game/cinematic animation
  • 2+ full video game production cycles
  • Robust portfolio demonstrating animation range
  • Significant Maya animation experience
  • Effective communication skills
Good to have:
  • Motion capture experience
  • Undergraduate degree in art-related field
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Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

** This is a CONTRACT position

Retro Studios is looking for an animator!

We are looking for someone who is passionate about quality and takes pride in their work. An animator who wants to be part of a creative and collaborative team. Someone who will be thrilled to work on Nintendo’s awesome IPs!

We expect our animators to exhibit leadership qualities and encourage involvement and responsibility across wider aspects of the project.

As an experienced animator joining Retro…

  • You will implement and maintain animations for a wide range of characters, creatures, bosses, cinematics and pretty much anything that moves.

  • You will be responsible for collaborating and sharing your ideas on animation as well as other aspects of our projects such as gameplay and story.

  • We will count on you to help us identify needs and propose solutions that will improve our production pipeline. We all use “Band-Aid solutions” from time to time, but we love forward thinkers, people who think long term.

  • Your feedback will be greatly appreciated, and you will get plenty of critique from others to help you grow your own skills.

  • You feel comfortable on the technical side of animation deployment. You don’t have to be an expert rigger or scripter, but you know how to set up simple characters and are familiar with using a variety of tools to speed up your work process.

  • You are part of a creative team, the process of game making is dynamic, so it is important that you maintain familiarity with the game, the latest changes and updates.

  • You enjoy collaborating with other development disciplines, contributing your expertise and taking advantage of the expertise of others to achieve more together.

  • Did we mention how excited we are that you are considering this position?

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Some qualifications we expect…

  • Minimum 5 years’ experience with in-game and/or cinematic video game animation, including at least 2 full video game production cycles

  • A robust portfolio demonstrating a wide range of animation experience.

  • Considerable experience animating in Maya.

  • Motion capture experience would be a bonus.

  • Undergraduate degree in art related subject or completion of an intensive art training program preferred. Specific experience can be substituted for formal education.

  • Effective written, verbal and interpersonal skills.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

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