Character Artist

1 Month ago • All levels • Technical Art • $73,820 PA - $98,400 PA

Job Summary

Job Description

Visual Concepts' Austin studio seeks a 3D Character Artist for the WWE 2K franchise. Responsibilities include collaborating with artists to create lifelike basketball players, building diverse costumes and hairstyles for player customization, sculpting, modeling, UV mapping, texturing, and material creation for AAA quality characters and clothing. The role requires proficiency in Zbrush and Maya/Max, understanding of real-time pipelines, UV management, and PBR workflows. A passion for video games and the ability to work to specifications and schedules are essential. Rigging and animation knowledge are a plus.
Must have:
  • Proven experience in character creation
  • Proficient in Zbrush and Maya/Max
  • Strong real-time character pipeline skills
  • Excellent understanding of UVs and texture memory
  • Solid knowledge of anatomy
  • Passion for video games
Good to have:
  • Rigging and animation skills
  • Python/Mel scripting

Job Details

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

What We Need:

Our Austin studio is looking for a 3D Character Artist to contribute to the next iteration of the legendary WWE 2K franchise! You will report to the Director of Art.

What You Will Do:

  • Collaborate with other artists and team members to create the most astonishingly lifelike basketball players ever seen in a video game
  • Build a variety of costumes, accessories, and hairstyles that enable players to customize and craft their own one-of-a-kind celebrity
  • Sculpt, model, UV, texture, and build materials for AAA quality, photo-realistic characters and clothing
  • Surface and author materials in a PBR workflow

Who Will Be A Great Fit:

  • Proven experience in this role
  • Skilled in every aspect of character creation, using Zbrush and Maya/Max
  • Strong technical skills with experience in real-time character pipelines and efficient management of UVs and texture memory
  • Detailed understanding of rigging and articulation, including how topology influences deformation
  • Self-aware, life learner, always keeping up with the latest technology, workflow tips and tools
  • Can work to specification and to schedule, in an existing pipeline, and equally work with minimal instruction if needed
  • Solid knowledge of anatomy
  • Passion for video games (not just ours!)

Nice to Have:

  • Rigging and animation knowledge/skills
  • Python/Mel Scripting

 

The pay range for this position in California at the start of employment is expected to be between $73,820 and $98,400 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

 

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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About The Company

Founded in 1988, Visual Concepts is the developer behind the 2K Sports games and the dominating success of the NBA 2K franchise. The Visual Concepts team is devoted and ambitious, never content to stop searching for new ways to improve the gaming experience and to develop advanced techniques and methods of producing cutting edge entertainment. It is through this determination and love of both sports and video games that Visual Concepts has fostered NBA 2K from its creation in 2000 to present day, ensuring each annual release is innovative and improved. The Visual Concepts attitude and work ethic shines through in the games and earns the company awards and accolades year after year.

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