Character Technical Artist

2 Months ago • All levels • Character Art

Job Summary

Job Description

Cloud Imperium Games is seeking an experienced Character Technical Artist to join their team, focusing on developing high-fidelity characters, clothing, and armors for Squadron 42. The role involves collaborating with the Character Technical Art team, implementing high-quality assets, skinning characters, and maintaining pipelines. Responsibilities include using Maya tools for skinning, creating tools with Python, checking technical setups, and working with cross-discipline peers. The position requires a problem-solving mindset and a passion for innovation in game development. The candidate will be working on an action-packed cinematic story campaign with a star-studded cast.
Must have:
  • Produce technical art content effectively.
  • Use Maya tools to skin characters and props.
  • Use Python to create and enhance tools.
  • Check assets for technical setup in Squadron 42.
  • Experience in 3DS Max/Maya.
  • Comfortable with scripting and programming languages.
Good to have:
  • Experience with Houdini.
  • Familiarity with Maya Python API.

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium Games is seeking an experienced Character Technical Artist to join our team. The successful candidate will work collaboratively with the Character Technical Art team to develop high-fidelity characters, as well as bring to life clothing and armours for Squadron 42. These assets will be featured across gameplay, cinematics, and marketing materials.

If you’re passionate about implementing high-quality assets and approach every character with a problem-solving mindset – focusing on high-quality skinning while maintaining pipelines, improving functionality, consistency, and in-engine performance – we’d love to hear from you.

This person will be working at the cutting-edge of development for the action-packed cinematic story campaign “Squadron 42” with a star-studded cast that includes the likes of Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. 

What does a Character Technical Artist at CIG do?

  • Work closely with Character Artists and Programmers to effectively produce technical art content.
  • Working within an existing pipeline and use Maya tools to skin characters and/or props.
  • Use Python to create tools and enhance existing tools.
  • Check assets in terms of technical setup for their usage in Squadron 42.
  • Work in collaboration with cross discipline peers to make sure tools and skins work correctly, bridging the gap between engineering and art.
  • Support our growth culture and advocate knowledge sharing.

What do we expect from our Character Technical Artists?

  • Someone who is passionate about innovation, improving pipelines, developing new tools, and adapting to new technologies.
  • Demonstrable relevant experience in the game development industry.
  • Experience in 3DS Max/Maya.
  • Comfortable working with scripting and programming languages.
  • Someone who loves to be part of a passionate team and can communicate effectively.
  • An added bonus but not essential would be to have experience with Houdini and a familiarity with Maya Python API.

If you’re an experienced, driven Character Technical Artist who thrives on 80s-style sci-fi vibes and larger-than-life heroes, we want to hear from you.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

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