Character Technical Artist

2 Months ago • All levels
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About the job

SummaryBy Outscal

Character Technical Artist needed for Star Citizen and Squadron 42. Must have Maya, 3DS Max, Photoshop, scripting experience. Passion for innovation and pipeline improvement is key.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Character Tech Artist at CIG you will be joining a team living on the bleeding edge of character and animation technology to achieve the utmost fidelity whilst scaling across an entire universe worth of cultures, personalities, and locations. You’ll be working with the absolute highest level “hero” characters which are digital doubles of well-known AAA actors including the likes of Mark Hamill, Gary Oldman, Rhona Mitra, Gillian Anderson, John Rhys Davies, Mark Strong, Henry Cavil and so many more, whilst also delivering on systems and assets for larger scaling within a multiplayer universe for things like player facing character creation, aliens, creatures, crowds and even some procedural generation. Star Citizen and Squadron 42 are ultimately about the “pupil to planet” scale and fidelity so delivering on believable characters, creatures and aliens is of paramount importance! https://www.youtube.com/watch?v=-yLTm8DZ8s4  

 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.  

 

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. 

 
For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA 

 

What does a Character Technical Artist at CIG do? 

  • Work closely with the Art Groups and Programmers to effectively produce technically correct art content. 

  • Work within an existing pipeline and use Maya tools to skin characters and/or props. 

  • Use Python to create tools and enhance existing tools. 

  • Check assets in terms of technical setup for their usage in Star Citizen and Squadron 42. 

  • Work in collaboration with members of all teams to make sure tools and skins work correctly, bridging the gap between engineering and art.

  • Supporting our growth culture and advocating knowledge sharing.

What would we want to see? 

  • Someone who is passionate about innovation, improving pipelines, developing new tools, and adapting to new technologies. 

  • Demonstrable relevant experience in the game development industry. 

  • Experience in 3DS Max/Maya and Photoshop. 

  • Comfortable working with scripting and programming languages. 

  • Someone who loves to be part of a passionate team and can communicate effectively. 

 

Diversity Statement  

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

 

Fraud Statement  

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.comwith any information you may have. 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

England, United Kingdom (On-Site)

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