Concept Artist

1 Hour ago • All levels • Concept Art

Job Summary

Job Description

Fool's Theory is seeking a skilled Concept Artist to work on a project developed in cooperation with CD PROJEKT RED. Responsibilities include creating high-quality environment concepts, collaborating with the art team and director, iterating on designs, communicating visual ideas, and creating design bibles. The role requires expertise in Photoshop, a strong design sense, excellent communication skills, and proficiency in various art styles, from realistic to stylized. Versatility across environments, architecture, characters, weapons, and props is essential. The position offers flexible working hours, remote work options, and various employee benefits.
Must have:
  • Professional game dev experience
  • High-quality game art portfolio
  • Excellent Photoshop skills
  • Strong design & composition sense
  • Good English communication skills
Good to have:
  • 3D software knowledge
  • Level design understanding
  • Unreal Engine experience
  • Storyboard creation skills
Perks:
  • Flexible working hours
  • Remote work option
  • Fixed-term contract
  • Industry training support
  • Private medical insurance
  • MyBenefit platform access
  • Psychological support

Job Details

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Working closely with the Concept Art Team and Art Director to create industry leading quality concepts, and specializing in Environment design.
  • Creating unique designs with consistent quality.
  • Conceptualizing realistic art styles. Adaptability to stylized art is a plus.
  • Iterating on ideas quickly through sketches and thumbnails.
  • Communicating visual ideas across teams and departments.
  • Being versatile between topics like environment and architecture design, Characters, Weapons and Props.
  • Creating concept drawing based on written or verbal art direction references.
  • Deriving and creating smaller art design bibles based on global art direction.
  • Conceptualizing modules that are part of a larger design.
  • Researching and collecting valuable visual reference material.
  • Refraining from using AI generative tools to produce imagery for this job.

Requirements

  • Professional experience in game development or a related industry.
  • High Quality portfolio of game art.
  • Excellent knowledge of Photoshop.
  • Strong sense of design and composition for environment sketches and illustrations.
  • Good English communication and writing skills are a must.
  • Good eye for detail, materials, and scale while being able to illustrate with all of the following clearly.
  • A proactive team player, self-motivated, can work without direct supervision.
  • Excellent time and priority management skills.
  • Decent knowledge of 3D Software Packages is a plus.
  • Basic understanding of level design principles is a plus.
  • Basic experience with using the Unreal Engine or similar is a plus.
  • Ability to create storyboards and cooperate with the cinematic team is a big plus.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Fixed-term contract.
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

Poland (Remote)

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