We're looking for a technically-minded designer who can dream up and then build a wide variety of lively prototypes.
Our is about a field biologist interacting with urban wildlife so most of our prototypes focus on evoking a sense of life. We're trying to create gameplay that feels squishy, intimate, and strange. Like a , a , or a but filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.
You'll be joining a small, senior team (4 people for the next year) and you should be skillful and scrappy enough to single-handedly develop initial ideas into playable 3D prototypes. They don't have to be beautiful, just emotionally expressive.
As part of the prototyping process you'll be expected to do some basic gameplay coding in C++. We're big fans of the speed and simplicity of visual scripting with Blueprints but unfortunately we've found it's not sufficient for making prototypes with enough complexity to feel organic, particularly for character controllers. So you should have some experience with C++ or be very comfortable with C# and ready to learn some new skills.
What you'll do here
Must haves
Nice to haves
This role could be fully remote or you can join us in Los Angeles if you'd like.
If you think you'd be a good fit, please .
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Giant Sparrow is a tiny video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place.
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