Level Designer (Unity) - Contract (Remote)

1 Year ago • 3 Years + • Level Design

Job Summary

Job Description

Level Designer (Unity) - Contract (Remote) with 3+ years experience, Unity3D, VR/AR/MR, game design principles, and C# scripting.
Must have:
  • Unity3D experience
  • Game design
  • VR/AR/MR design
  • C# scripting
Good to have:
  • Multiplayer support
  • Game balance
  • Debugging tools
  • Audio hookups
Perks:
  • Remote work
  • 401K matching

Job Details

About the job

This job is sourced from a job board.
The Technical Level Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features. ESSENTIAL DUTIES AND RESPONSIBILITIES: Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences. Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines. Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance. Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work. Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed. QUALIFICATIONS: 3+ years of professional experience as a Level Designer or a related role. Some familiarity with code and scripting languages, most notably C# Unity3D experience VR/AR/MR design experience Deep understanding of game design principles Very comfortable working in game editors and understanding engine/game constraints and opportunities. Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts. A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems. A strong passion for video game development. Strong, updated, and current portfolio with samples of your work. A high standard of quality, not only for your own work but for reviewing others. EDUCATION AND EXPERIENCE: Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience.. Must have design credits on at least 1 published game Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment. Why Ghostpunch Games? Work Culture Remote, Hybrid, and On-site policy. Collaborative, open-minded, creative environment Teamwork makes the dream work (as true as it is corny!) Project Scope Multiple projects available to work on AAA quality, Genre-spanning, PC/Console/VR Partnerships/History include Sony 2K, Activision, Warner Brothers, Gearbox, and more! Top/Recent projects include Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more! Learn more about our partnerships and projects here! https://www.ghostpunch.com/ Benefits 401K with company matching Health, dental, and vision insurance Flexible spending account Paid Holidays PTO accrual Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

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