Principal Technical Artist - Unpublished R&D Product

2 Months ago • 8 Years + • Product Design

Job Summary

Job Description

As a Principal Technical Artist at Riot Discovery Studio, you'll play a crucial role in the development of an unpublished R&D product. You'll leverage your expertise in 3D tools and game engines to build tools, maintain pipelines, and support content creators. Responsibilities include creating block-in models and placeholder assets, ensuring art assets support core gameplay, rigging characters and props, defining asset creation workflows, evaluating new technologies, and collaborating with artists and engineers. The role initially requires versatility as an art generalist, transitioning to a more specialized Principal Technical Artist role as the game develops. This requires strong technical character production and animation skills, experience implementing prototype features in game engines, and a broad skill set in content creation (environments, props).
Must have:
  • 8+ years experience as a technical artist
  • AAA game experience (PC/console)
  • Strong art skills (modeling, shaders, texturing, lighting)
  • Proficiency in VEX/Python/C++
  • Workflow/tool building experience
  • Understanding of content pipelines
  • Excellent debugging skills
Good to have:
  • Experience with various game engines
  • Expertise in Houdini, Maya, Photoshop, Substance Designer/Painter
Perks:
  • Open paid time off
  • Flexible work schedules
  • Medical, dental, and life insurance
  • Parental leave
  • 401k with company match

Job Details

As a Technical Artist for Tools/Pipeline, you'll help breathe life into Riot Games content. You'll employ your expert-level knowledge of 3D tools and commercial engines to build tools, maintain pipelines, and provide technical support for content creators on their most critical missions. You will establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players. You will critique work, mentor fellow Rioters, and foster the long-term growth of a group of artists.

As a Principal Technical Artist at Riot Discovery Studio, you will support various aspects of game art creation. The ideal candidate has a strong background in technical character production and animation, with experience implementing prototype design features in game engines. Additionally, they should have a broad skill set in content creation, including environment and prop art, to develop and integrate prototype assets. During the prototyping phase, this role will require versatility as an art generalist. As the game progresses, the focus will shift toward a more specialized Principal Technical Artist role.

Responsibilities:

  • Create block-in models and placeholder assets to help achieve R&D prototype goals
  • Ensure art assets support the core gameplay experience, rapidly iterating and testing as necessary. 
  • Rig characters, creatures, and animated props, working closely with animators to achieve engaging in-game animation performance
  • Explore and define asset creation workflows that allow for rapid content creation and iteration alongside gameplay prototyping goals
  • Define early asset creation pipelines with your understanding of optimized low poly asset creation such as modular kits & placeholder assets to take into account efficiency, speed, and cross dependencies
  • Evaluate new systems and technology that support the artistic, product, and gameplay goals.
  • Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development

Required Qualifications:

  • 8+ years experience as a technical artist in games or related industries
  • Character focused AAA game on either PC or console
  • Strong art skills and deep understanding of modeling, shaders, texturing, & lighting for games
  • Proficiency in VEX/Python/C++ (or comparable languages) to drive procedural content creation processes.
  • Experience building workflows or tools for technical and non technical content creators.
  • Deep understanding of content pipelines and upcoming content creation trends 
  • Good understanding of different art content modeling, shaders, texturing, VFX, lighting with deeper understanding in animation
  • Excellent debugging skills

Desired Qualifications:

  • Experience with the technical requirements for a variety of game engines.
  • Expertise in content creation and tool development in DCC tools, especially Houdini, Maya, Photoshop, and Substance Designer/Painter

As a part of the application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

 

Our Perks:

Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the and . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of and our ongoing work to build the .

 

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Similar Jobs

playrix  - Principal VFX Artist

playrix

Almaty, Almaty Region, Kazakhstan (Remote)
8 Months ago
frames store - LEAD ANIMATOR

frames store

Mumbai, Maharashtra, India (On-Site)
1 Year ago
Halon - Senior Pipeline Engineer - Unreal Engine

Halon

United Kingdom (On-Site)
2 Months ago
limit break - Sr. Mobile Game Designer

limit break

Singapore, Singapore (On-Site)
11 Months ago
Sun Studio - 3 Creative Video Editors (mid và senior level) Casual Games

Sun Studio

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
7 Months ago
easygo - Product Design Lead

easygo

Melbourne, Victoria, Australia (On-Site)
1 Week ago
Dream Sports - Assistant Vice President - Product Design

Dream Sports

Mumbai, Maharashtra, India (On-Site)
10 Months ago
USE Insider - Product Design Lead

USE Insider

Istanbul, İstanbul, Türkiye (Remote)
2 Years ago
Apple - Product Design Engineer - AirPods & Future Products

Apple

Cupertino, California, United States (On-Site)
1 Month ago
Tesla - Technical Product Design Apprenticeship - Mechanical and Plant Engineering

Tesla

Neutraubling, Bavaria, Germany (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rockstar Games - Principal Technical Artist: Animation

Rockstar Games

Dundee, Scotland, United Kingdom (On-Site)
1 Month ago
Hazelight - VFX Artist

Hazelight

Stockholm, Stockholm County, Sweden (On-Site)
2 Months ago
Trailer park group - Freelance Editor

Trailer park group

Los Angeles, California, United States (Remote)
1 Month ago
Tempo games - Sr. 2D Artist

Tempo games

United States (Remote)
7 Months ago
31st Union - Senior Technical UI Artist

31st Union

San Mateo, California, United States (On-Site)
1 Month ago
Epic Games - Concept Outsource Lead

Epic Games

United States (On-Site)
2 Months ago
Barnstorm VFX - 3D Look Development Artist: MID/SR

Barnstorm VFX

Montreal, Quebec, Canada (Remote)
2 Months ago
Techland - Lead FX Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
3 Months ago
Kepler Interactive - Senior Environment Tech Artist

Kepler Interactive

Montréal, Occitanie, France (Hybrid)
4 Months ago
Epic Games - Concept Outsource Lead (Creatures)

Epic Games

Vancouver, British Columbia, Canada (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Match Group - Sr. Technical Product Manager, Identity & Authentication

Match Group

West Hollywood, California, United States (Remote)
8 Months ago
Scientific Games - Senior Business Analyst

Scientific Games

Georgia, United States (Remote)
2 Months ago
Progress carrers - Principal Software Engineer

Progress carrers

Raleigh, North Carolina, United States (Hybrid)
1 Month ago
oportun - Bilingual (English/Spanish) Member Loyalty Representative

oportun

San Francisco, California, United States (On-Site)
1 Month ago
Moonbug Entertainment - Senior Designer

Moonbug Entertainment

California, United States (On-Site)
2 Months ago
Fandom  - Manager, Video Production

Fandom

San Francisco, California, United States (Hybrid)
3 Weeks ago
bytedance - Full Stack Engineer

bytedance

Seattle, Washington, United States (On-Site)
1 Month ago
160over90 - Account Executive

160over90

Atlanta, Georgia, United States (On-Site)
1 Month ago
Apple - Audio Screening & Triage Engineer

Apple

San Diego, California, United States (On-Site)
2 Weeks ago
ID Software - Game Development Automation & Stability Engineer

ID Software

Dallas, Texas, United States (On-Site)
3 Days ago

Get notifed when new similar jobs are uploaded

Product Design Jobs

Moloco - Product Design Lead

Moloco

Redwood City, California, United States (On-Site)
2 Weeks ago
Rippling - Product Design Lead, Benefits

Rippling

Bengaluru, Karnataka, India (On-Site)
1 Month ago
Funko - Manager, Product Design – Packaging & Render

Funko

Everett, Washington, United States (On-Site)
3 Weeks ago
Tesla - Technical Product Design Apprenticeship - Mechanical and Plant Engineering

Tesla

Rhineland-Palatinate, Germany (On-Site)
4 Months ago
Rippling - Product Design Lead, Global Payroll

Rippling

New York, United States (Remote)
5 Months ago
GoMotive - Director, Product Design

GoMotive

United States (Remote)
2 Months ago
Ziff Davis - Head of Product Design

Ziff Davis

United States (Remote)
8 Months ago
Apple - System Product Design Engineer - Core Systems

Apple

Cupertino, California, United States (On-Site)
3 Weeks ago
Addepar - Product Design Manager

Addepar

Canada (Remote)
1 Month ago
Apple - Product Design Engineer - iPhone

Apple

Cupertino, California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Shanghai, China (On-Site)

Shanghai, China (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Riot Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug