Lighting Artist

3 Weeks ago • 3 Years + • 3D Art

Job Summary

Job Description

As a Lighting Artist, you'll create and design lighting for complex CG scenes in photorealistic live-action projects. Responsibilities include collaborating with other departments (Layout, Animation, FX) and ensuring elements work together for the desired look. You'll work with Lighting Leads and Compositors to achieve the final render. This role demands proficiency in software like 3ds Max and VRay, or Houdini; experience with Maya/VRay, Arnold is considered. A clear understanding of color space, image-based lighting, shading, and advanced rendering is essential. The position requires multitasking skills and the ability to meet tight deadlines in a collaborative environment.
Must have:
  • 3+ years VFX experience
  • 3ds Max & VRay proficiency
  • Understanding of lighting & rendering
  • Collaboration skills
  • Meet tight deadlines
Good to have:
  • Houdini experience
  • Maya/VRay/Arnold experience

Job Details

En tant qu'Artiste d'éclairage, vous serez responsable de l'éclairage et du rendu des éléments nécessaires pour réaliser des personnages et des environnements CG en images de synthèse de haute qualité et photoréalistes pour des projets en prises de vue réelles.

As a Lighter, you will be responsible for the lighting and rendering of elements needed to complete high-end photorealistic live action CG characters and environments.

Principales responsabilités/ Key Responsibilities

    • Créer et concevoir l'éclairage pour des scènes complexes construites à partir de différents départements en amont tels que layout, animation et les effets
    • Travailler en collaboration avec les responsables d'éclairage et les compositeurs pour s'assurer que tous les éléments livrés fonctionnent comme il se doit pour obtenir le rendu souhaité

    • Create and design lighting for complex scenes; built from various upstream departments such as Layout, Animation and FX.
    • Work together with Lighting Leads and Compositors to ensure that all elements delivered work as needed to achieve the desired look

Qualifications

    • Diplôme universitaire en arts numériques ou expérience équivalente
    • Minimum de trois (3) ans d'expérience en effets visuels
    • Connaissances de logiciels tels que Houdini, 3ds Max, VRay Maya/ VRay, et/ou Arnold
    • Compréhension claire de l'espace couleur, de l'éclairage basé sur l'image, du shading, de la configuration de scène et des méthodologies avancées de rendu.
    • Capacité à multitâches et à terminer les tâches dans les délais de production et les échéances serrées de manière organisée.
    • Esprit d'équipe et aptitude à travailler en collaboration dans un environnement collaboratif et à répondre positivement aux directives et conseils des responsables et superviseurs(es)

    • Bachelor's degree in a field of Digital Arts or equivalent experience 
    • Minimum three (3) years of experience in visual effects
    • Proficiency with 3ds Max and VRay or Houdini preferred, experience with Maya/ VRay, Arnold, or other software considered
    • Clear understanding of color space, image-based lighting, shading, scene set up and advanced rendering methodologies
    • Able to multitask and complete tasks within production schedules and tight deadlines in an organized manner
    • A team player who thrives in a collaborative environment and responds well to direction and guidance from leads and supervisors
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in Quebec, or those willing to relocate.

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About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

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