Senior 3D Environment Artist (Unreal)

1 Month ago • 5 Years + • Technical Art

Job Summary

Job Description

As a Senior 3D Environment Artist at Magic Media, you'll contribute to AAA-level game content creation using Unreal Engine 5. Responsibilities include generating high-quality models, textures, and modular assets; creating compelling environmental storytelling; collaborating with level designers and technical artists; and mentoring junior artists. You'll interpret and enhance concept designs, solve complex artistic and technical issues, and ensure visual quality meets high standards. The role demands extensive experience with 3D software, PBR workflows, and AAA pipelines. A strong artistic sense and collaborative spirit are essential.
Must have:
  • 5+ years Environment Art exp., 2+ years in game dev (Unreal Engine)
  • Shipped 2+ games in Environment Art role (AAA preferred)
  • Proficient in 3Ds Max, Maya, Blender, Substance Painter/Designer
  • Strong artistic sense, PBR workflow knowledge
  • Collaboration, problem-solving, communication skills
Good to have:
  • Tech art background (environments, materials, lighting)
  • Procedural environment knowledge (Houdini)
  • Unreal/Unity asset integration, Lumen experience
Perks:
  • Permanently remote position
  • Skill improvement opportunities
  • International work environment
  • Career growth and development
  • Flexible working hours
  • Ongoing training

Job Details

Description

Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

As a Senior Environment Artist you will contribute to the artistic vision and development of AAA level content. You will work as a key member of the art team, collaborating closely with the art director and other art team members in creating high quality, modular and detailed environment models. The ideal candidate should be constantly envisioning the experience of the end user and be actively proposing and developing features that enhance that experience. 

Note: Applications for this role must include a portfolio/reel (or link to a portfolio/reel). Applications that do not have this information will not be considered.

WHAT YOU WILL DO:

  • Generate high quality models, modular kit pieces and textures from concepts and photos.
  • Create compelling art driven stories through environmental spatial design and set dressing that inspires and feels realistic to the player.
  • Interpret and push concept designs to the next level while bringing new ideas to the table.
  • Consistently achieve high quality visual goals while working independently as needed.
  • Work closely with level designers to meet both gameplay and art direction needs.
  • Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality.
  • Assist the art director and lead artist in regards to finding solutions to more complex artistic and technical issues that arise.
  • Provide internal artists with artistic and technical guidance.
  • Serve as a mentor to more junior environment artists on the team by consistently creating artistically and technically sound work in engine.

Requirements

  • 5+ years of experience within the Environment Art discipline with at least 2+ years of experience as an Environment Artist in game development using Unreal Engine(5.0 plus preferred).
  • Shipped at least 2 games in Environment Art role; preferably full cycle on a ‘AAA’ console or PC title. 
  • Extensive knowledge of the standard 3D packages, 3Ds max, Maya, Blender, etc.
  • Strong artistic sense of scene composition.
  • Extensive knowledge and experience in modern day AAA environment pipelines, both technically and organizationally.
  • Proven understanding of PBR workflows and working with software packages such as Substance Painter/Designer.
  • Basic lighting and rendering skills.
  • Ability to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design.
  • Experience problem-solving for art while working closely with technical artists, programmers and lead artists.
  • Excellent organization, time management, and communication skills.
  • You have a great team spirit and are proactive.
  • Professional working English proficiency.

DESIRABLE PLUSES:

  • Tech art background, specifically in how it relates to environments, materials and/or lighting.
  • Procedural environment insights or basic knowledge(Houdini, etc. a plus).
  • Tech Experience with Unreal or Unity assets integration and/or illumination.
  • Lighting and rendering experience in Unreal and Lumen.

Benefits

  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

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