Senior Cinematic Designer

1 Hour ago • All levels

Job Summary

Job Description

As a Senior Cinematic Designer, you will create high-quality cutscenes for Squadron 42. You will be responsible for all aspects of cinematic scenes from initial concept to final implementation. You will work closely with leads and directors to achieve the highest degree of quality in a fast-paced environment. The role involves collaborating with various teams including Narrative, Level Design, Art, Animation, Characters, Lighting, VFX, UI, Audio, and Production. The candidate will be expected to contribute innovative ideas and demonstrate both creative and technical expertise. They will need to be proficient in editing, lighting, camera work, and ship/character animation and must be able to adapt to new pipelines and tools.
Must have:
  • Professional experience in game development in a cinematic artist/design capacity.
  • Ability to be self-reliant and work proactively.
  • Experience in building high-quality cutscenes with focus on cinematic techniques.
  • Understand animation, timing, staging, and storytelling techniques.
  • Ability to follow direction and provide creative solutions.

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium is looking for a Senior Cinematic Designer to create high-quality cutscenes for Squadron 42 under the direction of the Cinematic Directors. The candidate will be able to work on high fidelity AAA tile scenes with A-list actor’s performances. Actors such as, Mark Hamill, Gillian Anderson, Andy Serkis, Mark Strong, John Rhys-Davis, Eleanor Tomlinson, and more.

As a Senior Cinematic Designer, you will take full ownership of cinematic scenes, overseeing all aspects from initial concept to final implementation with minimal oversight.

We are seeking a candidate who can demonstrate both creative and technical expertise, and who is comfortable navigating between these two critical skill sets to deliver AAA quality standard. The ideal candidate will have strong proficiency in editing, lighting, camera work, and ship/character animation. Experience with industry-standard game engines, such as Unreal Engine, CryEngine etc.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

What do our Senior Cinematics Designers do?

  • Work closely with the Leads and Directors to achieve the highest degree of quality on all cutscenes in a fast-paced environment.  
  • Implement Performance Capture provided by Cinematic Animators and create cutscene using StarEngine.
  • Collaborate closely with other teams including Narrative, Level Design, Art, Animation, Characters, Lighting, VFX, UI, Audio, and Production to achieve project objectives. 
  • Contribute innovative and original ideas towards all aspects of game production and development.

What do we expect from our Senior Cinematics Designers?

  • Proven professional experience in game development in a cinematic artist/design capacity.
  • Ability to be self-reliant and work proactively and can easily adapt to new pipelines and tools.   
  • Experience, understanding, and ability to build high-quality cutscenes with a focus on cinematic techniques including camera angles, scene layout and blocking, composition, colour and lighting design, and actor blocking.
  • Understand animation, timing, staging, and storytelling techniques.
  • Follow direction as well as provide imaginative, creative solutions to problems.
  • Inherent ability to bring out the best in people around you, remain positive, and motivate your team.

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Similar Jobs

Rambus - SMTS Verification Engineering

Rambus

Bengaluru, Karnataka, India (Hybrid)
8 Months ago
Ubisoft - Environment Artist

Ubisoft

Newcastle Upon Tyne, England, United Kingdom (Hybrid)
1 Month ago
g3dk - Combat Designer

g3dk

United Kingdom (Hybrid)
2 Months ago
Activision - Level Designer

Activision

Shanghai, Shanghai, China (On-Site)
1 Month ago
onyx studio - Head of Level Design & Balancing

onyx studio

Regensburg, Bavaria, Germany (On-Site)
1 Week ago
PlatinumGames - Cinematic Artist

PlatinumGames

(On-Site)
4 Months ago
Netflix - Group Product Manager, Computer Graphics Workflows

Netflix

Los Angeles, California, United States (On-Site)
1 Month ago
Ubisoft - Senior Gameplay Animator

Ubisoft

Toronto, Ontario, Canada (Hybrid)
1 Month ago
Ubisoft - Machine Learning Programmer (Characters & Animation) - Rainbow Six

Ubisoft

Montreal, Quebec, Canada (On-Site)
4 Months ago
Light Speed Studios - 3D CG Rigger for Games

Light Speed Studios

(On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Reply Game Studios - Level Designer

Reply Game Studios

Milan, Lombardy, Italy (On-Site)
6 Months ago
Qualcomm - Power Delivery Network Engineer

Qualcomm

San Diego, California, United States (On-Site)
2 Weeks ago
Section 9 Interactive - Environment Artist

Section 9 Interactive

Malmö, Skåne County, Sweden (On-Site)
1 Year ago
Epic Games - Senior UX Designer, Unreal Engine

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Kepler Interactive - Senior Environment Tech Artist

Kepler Interactive

Montréal, Occitanie, France (Hybrid)
2 Months ago
Qualcomm - RFIC Engineer

Qualcomm

Bengaluru, Karnataka, India (On-Site)
3 Weeks ago
HoYoverse - Quest Designer

HoYoverse

Singapore, Singapore (On-Site)
3 Weeks ago
NVIDIA - Clock Design Engineer

NVIDIA

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
3 Months ago
Digital Extremes - Senior Level Artist

Digital Extremes

London, Ontario, Canada (On-Site)
4 Weeks ago
Qualcomm - Power Design (Turing)- Sr Engineer

Qualcomm

Bengaluru, Karnataka, India (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Jobs in Manchester, England, United Kingdom

Climax Studios - Technical Designer - Monsters

Climax Studios

Edinburgh, Scotland, United Kingdom (On-Site)
3 Weeks ago
Rank group - Experienced Dealer

Rank group

Huddersfield, England, United Kingdom (On-Site)
6 Months ago
Maverick Games - Gameplay Engineer

Maverick Games

Warwick, England, United Kingdom (Hybrid)
3 Months ago
Tesla - Sales Advisor

Tesla

Ferndown, England, United Kingdom (On-Site)
3 Months ago
One of Us - VFX Producer

One of Us

London, England, United Kingdom (Hybrid)
5 Months ago
PlayStation Global - Principal Audio Programmer

PlayStation Global

London, England, United Kingdom (On-Site)
1 Month ago
Third Kind Games - Principal Programmer

Third Kind Games

Royal Leamington Spa, England, United Kingdom (On-Site)
3 Weeks ago
Frontier Developments - Experienced Technical Artist

Frontier Developments

Cambridge, England, United Kingdom (Hybrid)
4 Months ago
Epic Games - Research Engineer - Neural Rendering

Epic Games

London, England, United Kingdom (On-Site)
1 Month ago
Supermassive Games - Senior Accountant

Supermassive Games

Guildford, England, United Kingdom (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

AGBO - Senior Producer

AGBO

Los Angeles, California, United States (On-Site)
2 Months ago
Ubisoft - Machine Learning Programmer (Character & Animation)

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago
Gearbox Software - Layout Lead, Cinema & Cinematics Dept

Gearbox Software

Frisco, Texas, United States (Hybrid)
5 Months ago
DNEG - Mid FX TD (DNEG Animation)

DNEG

London, England, United Kingdom (On-Site)
7 Months ago
DNEG - Technical Lighting TD (DNEG Animation)

DNEG

Mumbai, Maharashtra, India (On-Site)
9 Months ago
Ubisoft - Technical Cinematic Designer

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
Rockstar Games - Senior Animation R&D Programmer: Retargeting

Rockstar Games

New York, New York, United States (On-Site)
2 Months ago
Epic Games - Senior Animator

Epic Games

(On-Site)
3 Months ago
Playground Games - Lead Gameplay Animator

Playground Games

Royal Leamington Spa, England, United Kingdom (On-Site)
5 Months ago
Epic Games - Senior Pipeline Developer

Epic Games

Vancouver, British Columbia, Canada (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Cloud Imperium Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug