As a Senior Gameplay Animator, you will create realistic animations for human enemies (NPCs) in a game. You will work with Gameplay Designers, Programmers, and Technical Animators to bring NPCs to life. Your responsibilities include using Autodesk Maya, MotionBuilder, and Unreal Engine to create animations, planning and directing motion capture sessions, and developing animation systems. You will also be responsible for maintaining animation asset creation workflows and organizational structures within the engine. This role is a one-year contract and requires collaboration with industry veterans. Your work will enhance gameplay and align with the game's overall vision, contributing to a dynamic, creative environment.