Senior Mission Designer (Contract)

1 Month ago • 3 Years + • Level Design

About the job

Job Description

As a Senior Mission Designer (contract, 1 year), you'll craft immersive multiplayer mission experiences for a AAA action game using Unreal Engine. Responsibilities include designing mission flow and objectives, populating objectives with variations, maintaining mission logic, collaborating with various teams (engineering, level design, content, encounter design, UI), authoring mission templates, conducting iterative testing, and staying updated on industry trends. You'll work closely with leadership and narrative staff to ensure alignment with the game's story and setting. This role requires proficiency in Unreal Engine, experience with mission design in multiplayer titles, and excellent collaboration skills.
Must have:
  • 3+ years mission design experience in multiplayer titles
  • Unreal Engine proficiency
  • Strong understanding of mission flow and objective design
  • Excellent collaboration and communication skills
Good to have:
  • AAA shooter/action title experience
  • Blueprint or similar scripting experience
  • Experience designing systems supporting various gameplay mechanics
  • In-game narrative content and dialogue authoring experience
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T-Minus Zero is a new, first-party, remote first studio formed by veteran game developers. Our mission is to build epic, immersive action games where players from around the world play together to form strong vibrant communities around our games. Our studio culture begins with implicit trust in everyone we hire. We are an open, friendly, mature, and highly collaborative environment that expertly balances quality of life with quality of work. We are looking for people who have a passion for making great player experiences. If you are looking for new opportunities check out all our open positions to see if there's a match for you.

**Please note this is a contract role with an expected duration of 1 year. 
 
In this crucial role, you will be responsible for crafting immersive multiplayer mission experiences, designing mission flow and objectives from end to end. Utilizing Unreal Engine, you will create and populate objectives, develop variations, and maintain the logic that governs mission assembly, progression and pacing. You will work collaboratively with various teams to ensure all needs are met, combining level design, content design, and encounter design expertise to deliver a seamless multiplayer Co-op player experience.
 
Key Responsibilities:
  • Design, develop, and implement mission objectives, ensuring a cohesive flow and engaging player experiences.
  • Communicate and drive the vision for missions to fellow team members, so they are able to contribute in the collaborative process of creating high quality missions.
  • Populate mission objectives and determine their variations, assembling and maintaining the logic governing mission progression.
  • Collaborate with engineering teams to specify mission and tools requirements
  • Work closely with teams responsible for play spaces,  encounters, and UI to ensure all goals are met for mission design.
  • Author and maintain different mission templates and classes to provide a variety of experiences.
  • Ensure that all mission components, including objectives and encounters, are seamlessly integrated within the play space.
  • Conduct iterative testing and refinement of missions to optimize player engagement and satisfaction.
  • Stay updated with the latest developments in mission design and Unreal Engine, incorporating innovative solutions into our games.
  • Work closely with leadership and narrative staff to ensure missions reflect the story, tone, and setting of the game.
Basic Qualifications:
  • Minimum of 3 years of focused experience in mission, quest, dungeon, or public event design on a multiplayer title.
  • Proficient in using Unreal Engine for game development.
  • Strong understanding of mission flow, objective design, and encounter integration.
  • Experience in creating and maintaining game logic for mission assembly and progression.
  • Excellent collaboration skills, with the ability to communicate effectively with cross-functional teams.
  • Strong problem-solving skills and attention to detail.
Preferred Qualifications:
  • Extensive experience in mission design for AAA shooter or action titles.
  • Familiarity with Blueprint, similar visual scripting languages, or text-based scripting.
  • Experience in designing systems that support various gameplay mechanics and objectives.
  • Passion for gaming with a deep understanding of player psychology and engagement.
  • Experience authoring in-game narrative content and mission dialogue.
  • Proven track record of delivering high-quality mission designs in a fast-paced environment.
  • Creative mindset with the ability to innovate and think outside the box.

Compensation Range:

  • United States: $60.00/hour -$75.00/hour 

We are an equal opportunity employer that embraces diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required as by law.

View Full Job Description
$124.8K - $156.0K/yr (Outscal est.)
$140.4K/yr avg.
United States

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About The Company

T-Minus Zero Entertainment is a AAA first-party development studio that is part of NetEase Games. We are working towards a mission to create epic, immersive worlds where players from around the globe play together to form strong vibrant communities around our games.


Headquartered in Austin, TX but with global reach, T-Minus Zero Entertainment is led by industry veteran Rich Vogel, an experienced studio head who led development on Ultima Online and Star Wars: The Old Republic.

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

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