Senior Tools Programmer

1 Hour ago • 6 Years + • Technical Art • $177,000 PA - $251,000 PA

Job Summary

Job Description

This Senior Tools Programmer role at Sanzaru Games involves building Unreal Editor tools to enhance artist workflows in VR game development. Responsibilities include supporting artists in mesh creation and gameplay setup, aiding in performance issue triage, and contributing to game architecture and technical design. The ideal candidate possesses at least 6 years of game industry experience, proven C++ proficiency, and a history of developing tools for shipped games, particularly within Unreal Engine. Collaboration with large, multi-disciplinary teams is crucial. The position focuses on expanding user experiences within the VR medium and improving existing pipelines.
Must have:
  • 6+ years game industry experience
  • Unreal Engine experience
  • C++ proficiency
  • Large-scale project profiling
  • Tool development for shipped games
  • Collaboration with large teams
Good to have:
  • VR title shipping experience
  • Houdini experience
  • Impactful tool development for Unreal
  • Breakables/destructibles pipeline development
Perks:
  • Bonus
  • Equity
  • Benefits

Job Details

Oculus Studios and Sanzaru Games has an immediate Tools Programmer position working to support artists create content on virtual reality games. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we are not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.

Senior Tools Programmer - Sanzaru Responsibilities

  • Build Unreal Editor Tools designed to aid Artists in developing their content and enhancing their workflows.

  • Supporting Artists and Designers to rapidly prototype tools aiding in mesh creation and gameplay setup.

  • Supporting generalized art workflow tools in applications such as Houdini.

  • Aiding in triage of performance and visual issues to artist or rendering engineering teams.

  • Thinking creatively and critically to expand user experiences into new virtual reality medium.

  • Working closely with engineers and designers to contribute on game architecture and technical design.

  • Capacity to identify opportunities for workflow improvement and generate tools to accomplish them..

Minimum Qualifications

  • At least 6 years of game industry experience

  • Experienced developing tools for a shipped Console, PC or VR game

  • C++ Proficiency

  • Proven history profiling game performance on large scale projects.

  • Experience developing with Unreal Engine

  • Proven experience extending large project code basis to facilitate tools

  • Proven experience collaborating with large teams containing multiple art and design disciplines.

  • BS Computer Science or equivalent experience

Preferred Qualifications

  • Experience shipping a VR title

  • Experience working with Houdini

  • Proven history developing impactful tools to improve artist workflow in Unreal

  • Proven history developing pipelines and workflows for breakables and destructibles.

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$177,000/year to $251,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Equal Employment Opportunity

Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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