Senior User Interface Designer

6 Hours ago • All levels

About the job

SummaryBy Outscal

Senior UI Designer with experience releasing at least one mobile game, preferably midcore, with expertise in LiveOps post-release. Strong Unity and Figma skills are essential. Experience working on R&D teams and small teams with adaptable processes is valued. Passion for mobile gaming is a must!

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players.

We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, HAWKED – and many more.

Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in the Netherlands, Cyprus, Armenia, UAE, Serbia, and Georgia.

Come join a universe of professional opportunities: develop and support large scale projects from PC/console/mobile, and create products across various genres – from casuals to shooters.

What you’ll do:
  • Design player flow, identify problem points, and make recommendations for improvements
  • Draw graphical interface elements: design and create interface elements such as buttons, menus, icons, and HUDs (status indicators) that are visually consistent with the overall art style of the game
  • Hand off to implementation and track the results: work closely with developers to implement interface designs, monitor the process to ensure the final product is consistent with the original concept, write documentation
  • Maintain interface consistency: create and adhere to interface design guidelines, patterns and templates
  • Collaborate with cross-functional teams
What you need to succeed:
  • Experience releasing at least one mobile game and maintaining Live Ops (very important to have experience in LiveOps post-release), preferably Midcore games
  • Experience with Unity and Figma
  • Willingness to work on R&D teams: ability to easily adapt to project work, including when projects may be stopped during the R&D phase
  • Being a generalist – ability to work without a team, combining the role of lead and implementer, experience in performing tasks independently, without the need to support the team in solving and setting interface tasks
  • Skills to work on small teams where processes are not yet established, with the ability to adapt to uncertainty and non-standard conditions
  • A love for mobile gaming!
What we offer:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward

About The Company

England, United Kingdom (Hybrid)

Stockholm County, Sweden (Hybrid)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

Worldwide (Remote)

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