Software Engineer

2 Months ago • 2-5 Years • Technical Art

Job Summary

Job Description

Electronic Arts seeks a Software Engineer to join their Frostbite engine team. Responsibilities include developing state-of-the-art procedural technologies, working on tools and workflows ranging from low-level mesh processing to high-level World Editor UI, building high-quality code, reviewing designs and code, and collaborating with game teams. The ideal candidate will have 2+ years of experience, proficiency in C++, understanding of multithreaded architectures, and strong debugging skills. The role offers a hybrid work model and the chance to contribute to AAA game development.
Must have:
  • 2+ years Software Engineer experience
  • Proficiency in C++
  • Understanding of multithreaded architectures
  • Strong debugging skills
  • Experience with version control
Good to have:
  • Experience with geometry/mesh formats
  • Experience with Houdini, Maya SDKs
  • Experience with asset data pipelines
  • Experience with Python
  • Experience with Agile methodologies
Perks:
  • Friendly work environment
  • Skill development opportunities
  • Credit on AAA Frostbite games

Job Details

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

Your Responsibilities:

  • You will join the Procedural team that is developing state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.

  • You will report to the Engineering Manager and you will work on procedural tools and workflows ranging from low-level mesh processing and low-level content database code up to high-level World Editor UI and DCC workflows code.

  • You will build high-quality code and you will review and provide feedback on technical designs and code written by other software engineers.

  • You will work with game teams to help them improve existing and develop new technologies.

  • This role is open to onsite and hybrid work model types.

Your Required Qualifications:

  • Bachelor's degree or higher in Computer Science, Engineering or Software Engineering or or equivalent.

  • At least 2+ years of experience working in a Software Engineer role.

  • High level of proficiency with C++ and understanding of C# or WPF.

  • Understanding of multithreaded architectures and synchronization principles.

  • Understanding of memory management, multi-core use, profiling and optimization.

  • Experience working with version control systems.

  • Good debugging skills.

  • We will need you to be remote-friendly.

Your Optional Qualifications:

  • Experience with geometry/mesh formats and processing.

  • Experience with Houdini, Maya SDKs or other DCC tools.

  • Experience with asset data pipelines, procedural asset generation.

  • Experience with Python for scripting or tool development.

  • Experience with Agile methodologies for software development.

We have more to offer:

  • You will work in a friendly environment with a great culture.

  • You will learn a massive number of skills and professional software development practices.

  • You will see your name on the credits of the triple-A games based on Frostbite.

Similar Jobs

Valve corporation - 3D Environment Artist

Valve corporation

Bellevue, Washington, United States (On-Site)
3 Months ago
Sowere Technologies And Innovations   - Visual Effects Artist

Sowere Technologies And Innovations

Jaipur, Rajasthan, India (On-Site)
7 Months ago
CD PROJEKT RED - Expert VFX Artist

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
5 Months ago
The Mill - Senior Systems Engineer

The Mill

New York, New York, United States (On-Site)
6 Months ago
Hypemasters - Art Director (3D)

Hypemasters

England, United Kingdom (Remote)
3 Months ago
Seedify - Senior VFX Artist

Seedify

Czechia (Remote)
2 Months ago
Epoch Games - Unreal Engine Technical Artist

Epoch Games

Winston-Salem, North Carolina, United States (Remote)
8 Months ago
Aesir Interactive - Technical Artist Games (Regular/ Senior) (f/m/d)

Aesir Interactive

Munich, Bavaria, Germany (On-Site)
5 Months ago
Sucker Punch Productions - ART - Technical Artist

Sucker Punch Productions

Washington, United States (Remote)
3 Months ago
Hasbro - Senior VFX Artist

Hasbro

Montreal, Quebec, Canada (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Keywords Studios (Player Support) - Tools Engineer

Keywords Studios (Player Support)

Shanghai, Shanghai, China (On-Site)
2 Months ago
Riot Games - Animation Artist (Contract)

Riot Games

Shanghai, Shanghai, China (On-Site)
6 Months ago
CD PROJEKT RED - Senior Cinematic Animator

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
5 Months ago
Scopely - Technical Director Unannounced Title

Scopely

Spain (Hybrid)
2 Months ago
Virtuos - Lead Rigger 3D

Virtuos

France (On-Site)
3 Months ago
Room 8 Studio - Stylized 3D Environment Artist, Project Lead (Brazil)

Room 8 Studio

Türkiye (On-Site)
3 Months ago
TiMi Studio Group - TiMi Montreal - Animation Director

TiMi Studio Group

Montreal, Quebec, Canada (On-Site)
3 Months ago
The Walt Disney Company - Pipeline Technical Director (PH)

The Walt Disney Company

San Francisco, California, United States (Hybrid)
2 Months ago
Game Boost - Lead Level Artist on fantasy RPG

Game Boost

Stockholm, Stockholm County, Sweden (Hybrid)
2 Months ago
Mako IT Lab - 3D Designer

Mako IT Lab

Chennai, Tamil Nadu, India (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Guildford, England, United Kingdom

Salesforce - Prime Named Account Executive - Financial Services

Salesforce

London, England, United Kingdom (On-Site)
4 Months ago
Ubisoft - Insights Manager (W/M/NB)

Ubisoft

Newcastle Upon Tyne, England, United Kingdom (On-Site)
6 Months ago
Rockstar Games - Environment Artist

Rockstar Games

Leeds, England, United Kingdom (On-Site)
2 Months ago
Eleven Labs - Backend Engineer

Eleven Labs

London, England, United Kingdom (Remote)
5 Months ago
DAZN - CRM & Content Executive - DAZN Bet

DAZN

London, England, United Kingdom (Hybrid)
3 Months ago
Tonies - Senior Product Designer (all genders)

Tonies

London, England, United Kingdom (Remote)
3 Months ago
Radical Forge - Pipeline Engineer

Radical Forge

Middlesbrough, England, United Kingdom (Remote)
2 Months ago
Nagarro - Senior Staff Engineer

Nagarro

United Kingdom (Remote)
3 Months ago
Brillio - For testing purpose - R01539561

Brillio

London, England, United Kingdom (Hybrid)
3 Months ago
DAZN - Advertising Strategy Manager

DAZN

London, England, United Kingdom (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Bladework Games - Senior Technical Artist (Rigging)

Bladework Games

United States (On-Site)
4 Months ago
Amazon Games - Directrice, Directeur technique artistique / Technical Art Director, Amazon Games Montréal

Amazon Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
AGBO - Pipeline Software Engineer (Unreal)

AGBO

Los Angeles, California, United States (On-Site)
5 Months ago
Ubisoft - Engine Programmer [Snowdrop]

Ubisoft

Bucharest, Bucharest, Romania (Hybrid)
3 Months ago
The Walt Disney Company - Lead Effects Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
7 Months ago
Ubisoft - Technical Artist

Ubisoft

Taguig, Metro Manila, Philippines (On-Site)
8 Months ago
Ubisoft - Lead VFX - Unannounced Project - W/M/NB

Ubisoft

Paris, Île-de-France, France (Hybrid)
4 Months ago
Crytek - Lead VFX Artist

Crytek

Frankfurt, Hessen, Germany (Remote)
6 Months ago
Romero Games - Environment Artist

Romero Games

Galway, County Galway, Ireland (Remote)
2 Months ago
Ubisoft - Senior Technical Artist(Assassin's Creed)

Ubisoft

Chengdu, Sichuan, China (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Guildford, England, United Kingdom (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Madrid, Community Of Madrid, Spain (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Kirkland, Washington, United States (On-Site)

Kirkland, Washington, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Electronic Arts

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug