Lead Level Artist on fantasy RPG

4 Weeks ago • 7 Years + • Level Design

About the job

Job Description

Lead Level Artist needed for a fantasy RPG project by a top Swedish studio. Responsibilities include coordinating Level Designers and Environment Artists, defining modeling and texturing needs, managing tasks, and ensuring high-quality work. You will handle level design feedback, organize environment art tasks, support the prop team, and provide solutions for mesh assembly and fidelity. Daily feedback and pipeline organization for efficient game tile creation are also key. The role requires 7+ years of experience as a level artist, proven lead artist experience, Unreal Engine proficiency, and co-op game experience. The contract is for 6 months, with a potential extension, and can be remote or hybrid in Stockholm.
Must have:
  • 7+ years as Level Artist
  • Lead artist experience
  • Unreal Engine expertise
  • Co-op game experience
  • Art direction & feedback
  • Manage environment art team
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Are you an artistic level artist with a good understanding of level design who can create visually impressive environments without compromising with the design functionality?

One of Swedens most renowned studios is looking for you, to help with their brand new fantasy RPG.

 


Game Boost

Enabling Smooth Game Productions!

We provide AA/AAA people-friendly studios and publishers with stellar, remote, game developers in all crafts.

Also,feel free to check us out on LinkedIn, or Facebook


Mission brief: 

You will coordinate the work between Level Designers & Environment Artists. Set out the modeling and texturing needs, coordinate tasks to modelers and textures responsible for the map; and follow up on the progress and quality of the work with the team leads & Art Director.

Responsibilities:

  • Handle level design feedback and transition it to environment art
  • Organize tasks for the environment art team
  • Support our prop team with solutions for set dressing and composition
  • Support Environment Art with solutions for mesh assembly and our fidelity approach
  • Feedback and organize work for environment on daily basis
  • Organize pipeline for quick feed-back and ironing out game tiles

Details:

  • Start date: January 2025
  • Duration: 6 months, possible extension
  • Occupancy rate: 100% assignment (Full-time)
  • Level: Senior
  • Work set-up: remote or hybrid in Stockholm

 


Your player profile:

- 7+ years as a level artist

- Experience working as a lead artist managing the work of other artists

- Experience with Unreal Engine

- Experience working on co-op games

- Comfortable with giving artistic direction, giving feedback, and handling conflict


Traits:

We believe that being humble, collaborative, and open-minded will take you a long way and is the right way to go. It's a good foundation, even if we do understand that you possess a lot more personal attributes in addition.


Note: 

We believe that the world of gaming can and should include everyone. 

Neither Game Boost, nor our clients tolerate toxic, intolerant behavior ❌☣️


How to Play!

It's quick and simple since we aim for low manual data entry!

This means that you can use your LinkedIn or upload a profile of your liking. 

Fill in a couple of choice questions that will help us get to know you, your skills, and also understand the basics, like when you're available, location, etc.

Yeah, that's it. 

Buzz: Game Project, Assignment, Gig, Creator, Developer, Contractor, Freelancer, Self-employed, Consultant, Work-For-Hire, Co-Development, Programmer, Scripter, Software Engineer, Backend, Frontend, Fullstack, Unreal Developer, C++, UE4, UE5, Unity, Frostbite, Snowflake, Maya, Blender, Computer Games, Mobile Games, Careers in gaming, hitmarker, game jobs, remote game jobs, Google jobs

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About The Company

We work with over 50 games at different stages, from early alpha startups to multi-million-dollar ARPU giants. Use our experience & proven best practices to generate more revenue, increase retention & engagement, build a strong community, and create better game experiences.

Tap into 9 years of mobile gaming know-how and level up your game with world-class gaming copywriters, designers, UX experts, illustrators, concept artists, monetization managers, VIP account managers, and social media superstars. 



Our core experience is:


Monetization & LiveOps -

Campaign & Event Ideas | Calendar Management & Consultation | Ad Monetization Implementation & Management | VIP Account Management

 

Creative -

Microcopy | Storytelling & Narrative Building | UI/UX | 

App Store Assets | LiveOps Art & Copy| Push Notifications | Retention, Churn, and Dormant Email Campaigns | Marketing Materials | Video Creation | Influencer Campaigns

 

Social Media -

Facebook & Instagram Page Management | Chatbot Building | Community & Group Management | Content Creation


Contact us to find the ideal match for your budget, scope, studio philosophy, timelines, and other specific requirements.

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Remote)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

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