Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.
Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
The Motive Battlefield team is looking for a Technical Animator with skillsets in character rigging, tools and workflows or runtime systems and integration. You will report to the Motive Technical Animation Director and collaborate with content creation teams, animators, designers, programmers and other technical animators across the Battlefield franchise. You will build content and systems while supporting animators for both gameplay and cinematic features.
Responsibilities:
Skeleton modification, animation control rigging and simulation
Scripting tools and workflows
Maintaining asset pipelines
Building runtime animation blend trees and systems
Procedural engine features and support for animators and programmers
Contribute to the development of content workflows and pipelines related to character and animation data.
Qualifications
At least 3+ years of cinematic/games production experience working in technical art, rigging, animation, game engines.
Experience authoring complex skeletons, control rigs and secondary animation.
Experience with game engines (commercial or proprietary).
Experience with asset optimization challenges and real-time limitations related to character and animation systems.
Experience with runtime animations systems like blend trees and state machines.
Knowledge of animation principles and game engine concepts like “Root Motion”.
Experience scripting/programming in Python is a plus.
Experience with animation software like Autodesk Maya or MotionBuilder.
Effective at communicating with different audiences: artists, engineers, designers, managers.
A solutions-provider, especially as it pertains to testing and debugging technical issues.
A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game.
At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun.
Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).
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