Technical Animator - Battlefield

2 Months ago • 3-5 Years • Animation

Job Summary

Job Description

Motive Studios, part of EA, is seeking a Technical Animator for their Battlefield project. The role involves collaborating with various teams (designers, programmers, animators) to build content and systems for both gameplay and cinematic features. Responsibilities include skeleton modification, animation rigging and simulation, scripting tools and workflows, maintaining asset pipelines, building runtime animation systems, and contributing to content workflows. Ideal candidates possess 3+ years of experience in cinematic/games production with expertise in character rigging, animation, and game engines. Strong skills in scripting (Python a plus) and animation software (Maya/MotionBuilder) are required. The position is located in Montréal, QC, Canada.
Must have:
  • 3+ years experience in technical art/rigging/animation
  • Complex skeleton/control rig authoring
  • Game engine (commercial/proprietary) experience
  • Runtime animation systems (blend trees, state machines)
  • Knowledge of animation principles and Root Motion
  • Python scripting experience (a plus)
Perks:
  • Paid time off
  • New parent leave
  • Free games
  • Wellness benefits

Job Details

Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

The Motive Battlefield team is looking for a Technical Animator with skillsets in character rigging, tools and workflows or runtime systems and integration. You will report to the Motive Technical Animation Director and collaborate with content creation teams, animators, designers, programmers and other technical animators across the Battlefield franchise. You will build content and systems while supporting animators for both gameplay and cinematic features.

Responsibilities:

  • Skeleton modification, animation control rigging and simulation

  • Scripting tools and workflows

  • Maintaining asset pipelines

  • Building runtime animation blend trees and systems

  • Procedural engine features and support for animators and programmers

  • Contribute to the development of content workflows and pipelines related to character and animation data.

Qualifications

  • At least 3+ years of cinematic/games production experience working in technical art, rigging, animation, game engines.

  • Experience authoring complex skeletons, control rigs and secondary animation.

  • Experience with game engines (commercial or proprietary).

  • Experience with asset optimization challenges and real-time limitations related to character and animation systems.

  • Experience with runtime animations systems like blend trees and state machines.

  • Knowledge of animation principles and game engine concepts like “Root Motion”.

  • Experience scripting/programming in Python is a plus.

  • Experience with animation software like Autodesk Maya or MotionBuilder.

  • Effective at communicating with different audiences: artists, engineers, designers, managers.

  • A solutions-provider, especially as it pertains to testing and debugging technical issues.

  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Similar Jobs

good job games - Motion Designer, Marketing

good job games

İstanbul, Türkiye (On-Site)
3 Months ago
Ubisoft - Technical Director, Animation

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago
GMS Services - Senior Game Tool Developer

GMS Services

Berlin, Berlin, Germany (On-Site)
10 Years ago
Base Fx - Pipeline TD

Base Fx

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
1 Month ago
Scanline VFX - Rigger

Scanline VFX

Seoul, South Korea (On-Site)
10 Months ago
Xentrix studios - Compositing – Junior Artist

Xentrix studios

India (On-Site)
7 Months ago
Room 8 Studio - 3D Animator, Middle

Room 8 Studio

Bulgaria (On-Site)
6 Months ago
Ubisoft - 3D Rigger

Ubisoft

Mumbai, Maharashtra, India (On-Site)
5 Months ago
Studio Image Works - 2D Animator / Flash Animator

Studio Image Works

Gurugram, Haryana, India (On-Site)
1 Year ago
Bloober Team - Senior Animation Programmer

Bloober Team

Lesser Poland Voivodeship, Poland (Remote)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

The Embassy VFX - Pipeline TD

The Embassy VFX

Vancouver, British Columbia, Canada (Hybrid)
4 Months ago
tecHouse Games - 3D CG Artist/Graphic Designer

tecHouse Games

Lahore, Punjab, Pakistan (On-Site)
4 Years ago
Glass Egg - Vehicle Art Manager

Glass Egg

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
10 Months ago
Aurodo - 3D Animator

Aurodo

New Delhi, Delhi, India (On-Site)
7 Years ago
Ubisoft - Graphics Technical Director (Art)

Ubisoft

Montreal, Quebec, Canada (On-Site)
3 Months ago
PlayStation Global - QA Sr Analyst (Contract)

PlayStation Global

Los Angeles, California, United States (On-Site)
5 Months ago
Rockstar Games - Senior Technical Artist: Performance Capture Pipeline

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
8 Months ago
Sperasoft - Senior Material Artist

Sperasoft

Yerevan, Yerevan, Armenia (On-Site)
3 Months ago
Ubisoft - Senior Textures Artist [Prince of Persia Remake]

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Gunzilla - Lead VFX Artist

Gunzilla

Frankfurt Am Main, Hessen, Germany (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

black bird interactive - Associate Gameplay Software Engineer (Unreal Engine 5)

black bird interactive

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Blazesoft - Product Operations Manager

Blazesoft

Vaughan, Ontario, Canada (On-Site)
6 Months ago
hinter land - Game Designer, Systems

hinter land

Vancouver, British Columbia, Canada (Remote)
2 Months ago
Next Level Games - Producer

Next Level Games

British Columbia, Canada (Hybrid)
3 Months ago
Scanline VFX - Release DevOps Engineer

Scanline VFX

Montreal, Quebec, Canada (Hybrid)
2 Months ago
Demonware - Software Development Co-op

Demonware

Vancouver, British Columbia, Canada (Hybrid)
3 Weeks ago
Keywords Studios - AI Language and Query Specialist (Italian)

Keywords Studios

Quebec, Canada (Remote)
3 Months ago
Autodesk - Principal Software Engineer, Buy Experience

Autodesk

Toronto, Ontario, Canada (On-Site)
1 Month ago
PwC - PwC Private, Cross Border Tax, Senior Manager (Bilingual FR/EN)

PwC

Montreal, Quebec, Canada (On-Site)
9 Months ago
Next Level Business Services - Java developer with Angular

Next Level Business Services

Toronto, Ontario, Canada (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Animation Jobs

Framestore - Previs Artist

Framestore

London, England, United Kingdom (Hybrid)
3 Months ago
flying wild hog - Cinematic Animator

flying wild hog

(Remote)
3 Months ago
Qingci Games - Original Animator

Qingci Games

(On-Site)
5 Months ago
Haptic - Senior Technical Animator

Haptic

Dallas, Texas, United States (Remote)
6 Months ago
Epoch Games - 3D Game Animator

Epoch Games

North Carolina, United States (Remote)
3 Months ago
Ubisoft - Machine Learning Programmer (Character & Animation)

Ubisoft

Montreal, Quebec, Canada (On-Site)
3 Months ago
Ubisoft - Technical Director, Animation

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
Activision - Expert Animation Engineer

Activision

Los Angeles, California, United States (On-Site)
4 Months ago
Quantic Dream - Associate Animation Director

Quantic Dream

Paris, Île-de-France, France (Hybrid)
3 Months ago
Playtika - Spine Animator

Playtika

Israel (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

View All Jobs

Get notified when new jobs are added by Motive Studio

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug