VFX Artist

1 Hour ago • 2 Years + • Technical Art

Job Summary

Job Description

Hazelight Studios seeks a VFX Artist to create stunning, high-quality effects for their next game, Split Fiction, using Unreal Engine 5. Responsibilities include designing and implementing visual effects for characters, environments, and gameplay, enhancing storytelling with cinematic effects and dynamic particles, optimizing shaders and textures, collaborating with other teams, and ensuring smooth performance across platforms. The ideal candidate will have at least 2 years of real-time VFX experience in games and proficiency in Unreal Engine 5, Niagara, and shader authoring. Strong portfolio showcasing high-quality real-time effects and a collaborative mindset are essential.
Must have:
  • 2+ years real-time VFX experience
  • Unreal Engine 5 proficiency
  • Niagara, shader authoring expertise
  • High-quality VFX portfolio
  • Collaboration and problem-solving skills
Good to have:
  • Houdini experience
  • Blueprint familiarity
  • Embergen experience
Perks:
  • Creativity-first culture
  • Collaborative team environment
  • Award-winning game development

Job Details

At Hazelight, we create award-winning, story-driven co-op games that push the boundaries of interactive storytelling. From A Way Out to It Takes Two, and now our latest project, Split Fiction, we’ve built a reputation for crafting emotional, cinematic experiences filled with humor, heart, and gameplay-driven narratives.

Now, we’re looking for a VFX Artist to join our team and help bring our next game to life with stunning, high-quality effects in Unreal Engine 5. You’ll be part of the VFX and Tech Art team, collaborating with artists, designers, and coders to craft cinematic, dynamic, and optimized VFX that enhance gameplay, storytelling, and player immersion.

What You’ll Do

  • Design and implement high-quality visual effects for characters, environments, and gameplay moments using Unreal Engine 5 and Niagara.
  • Enhance storytelling with immersive cinematic effects, dynamic particles, and realistic environmental interactions.
  • Create, optimize, and integrate shaders to support stunning real-time effects.
  • Craft textures, flipbooks, and procedural effects using Substance, After Effects, or other tools.
  • Balance visual quality and performance to ensure the game runs smoothly across platforms.
  • Work closely with other teams to seamlessly integrate VFX into gameplay and cinematics.

What We’re Looking For

  • At least 2 years of experience in real-time VFX for games, demonstrating a strong understanding of VFX principles.
  • A portfolio showcasing high-quality, real-time effects that enhance gameplay and storytelling.
  • Hands-on experience with Niagara, material/shader authoring, and VFX optimization in Unreal Engine 5.
  • Proficiency in creating textures, simulations, and particle systems for real-time environments.
  • A keen eye for detail, motion, and how VFX impacts gameplay and player immersion.
  • A collaborative mindset, you enjoy problem-solving and working across disciplines to bring visuals to life.

Bonus Skills

  • Experience using Houdini for complex simulations (Destruction, fluids, smoke, etc.).
  • Familiarity with Blueprints for VFX integration and interactive effects.
  • Experience with Embergen for real-time particle simulations.

Why Hazelight?

  • Creativity-First Culture – We push artistic and technical boundaries to create unforgettable gaming experiences.
  • Tight-Knit, Passionate Team – Work in a highly collaborative, prestige-free environment where every voice matters.
  • Award-Winning Games – Be part of a world-class studio that delivers groundbreaking narrative-driven games.

How to Apply:

Send us your resume and portfolio, showcasing your best VFX work. We’d love to see how you craft immersive effects, so if possible, include breakdowns that highlight your creative process, technical approach, and problem-solving skills.

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About The Company

Hazelight is a Swedish game development studio founded by Josef Fares in 2014. We are based in Stockholm with our offices located in the beautiful facility Münchenbryggeriet by the waterfront.

We aim to push the boundaries for interactive storytelling and engaging emotional experiences. The core team from the acclaimed Brothers - A Tale of Two Sons currently works at Hazelight.

Hazelight’s first game, A Way Out, was released on March 23, 2018 and published by EA under the Originals label.

Now we’re working on our next game It Takes Two! 

Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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