World Builder / Level Designer

2 Months ago • 3-6 Years • Level Design

Job Summary

Job Description

OtherSide Entertainment seeks a World Builder/Level Designer to create stylized worlds through environmental storytelling. Responsibilities include building polished in-game and cinematic environments using Unreal Engine, crafting compelling playable spaces, collaborating with designers to meet game economy needs, collaborating across disciplines to improve environment pipelines, adhering to a specific art style, and polishing environments with detail objects and VFX. The ideal candidate possesses a strong portfolio showcasing proficiency in level design, a keen eye for visual storytelling, strong 3D modeling skills (Maya, 3DS Max, Blender, Unreal), and experience with Unreal Engine's partition system. The role involves working collaboratively within a tight-knit team and requires excellent communication and time management skills.
Must have:
  • Strong portfolio showcasing level design proficiency
  • Proficient in Unreal Engine and its partition system
  • Excellent 3D modeling skills (Maya, 3DS Max, Blender)
  • Experience in environmental storytelling and worldbuilding
  • Collaboration and communication skills
Good to have:
  • Experience with multiple shipped titles
  • Prop building (organic and hard surface)
  • Asset integration into Unreal
  • Kit bashing and modular environments
  • Experience with foliage
Perks:
  • Competitive compensation
  • Full suite of benefits

Job Details

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About The Company

OtherSide Entertainment’s co-founders, Paul Neurath and Warren Spector, pioneered the immersive genre with games such as Ultima Underworld, System Shock, Thief, and Deus Ex. Paul and Warren decided to join forces again with the formation of OtherSide Entertainment.

They are joined by an incredibly talented team of developers who share a passion for taking the genre forward. Deeply immersive games that draw players into richly imagined worlds. Games that empower players to choose their own play-style, making their experience unique. That encourages players to team up with their friends and weave their own shared narrative. The kind of games that are powered by our player’s vision as much as ours: Player Powered games!


The studio is currently developing two new original games: Thick as Thieves and Argos. More to be revealed on each, in due time.  

United States (Remote)

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