This role involves designing, proposing, and implementing system programs for new projects, along with research and development of system programs targeting the latest hardware, including file systems, large-scale asset systems, job systems, and memory management. Responsibilities also include building and improving CI environments, such as automated testing environments and build flows, and maintaining and optimizing game engines. The ideal candidate will have experience in game development using C++ and in-depth knowledge and implementation experience in low-level layers of game development.