3D Game VFX Artist

1 Month ago • All levels • VFX

Job Summary

Job Description

This role involves designing and producing special effects for in-game characters, scenes, and UI, followed by optimization. The artist will also coordinate with programmers to ensure optimal implementation of VFX animations within the game. Key requirements include proficiency in Unity and UE4 engines, skilled use of particle systems, and expertise in PS and AE for creating texture materials. The ideal candidate should also possess a strong sense of rhythm and creativity, with a good grasp of casual art styles.
Must have:
  • Design and produce special effects for in-game characters, scenes, UI.
  • Follow up on optimization and output effects.
  • Liaise with programmers for optimal implementation of special effects animation.
  • Proficient in Unity engine and particle systems for VFX.
  • Proficient in PS, AE for texture materials.
  • Able to use UE4 for VFX.
Good to have:
  • Experience in MOBA projects preferred
  • Familiar with skill production and character display effects
  • Good control over casual style, strong sense of rhythm, and creativity

Job Details

Job Description

1. Design and produce special effects for in-game characters, scenes, UI, etc., and follow up on optimization and output effects;

2. Responsible for liaising with programmers, coordinating and promoting the final optimal implementation of special effects animation in the game;

Job Requirements

1. Proficient in Unity engine, skilled in using particle systems to create special effects; experience in MOBA projects preferred, familiar with and understanding of skill production and character display effects

2. Proficient in PS, AE and other software for creating texture materials required for special effects;

3. Proficient in Unity engine and able to use UE4 to create special effects;

4. Good control over casual style, strong sense of rhythm, and creativity;

Core Requirements

1. Proficient in Unity engine and able to use UE4 to create special effects;

2. Experience in MOBA projects preferred, familiar with and understanding of skill production and character display effects

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