Art | Character and Creatures Artist

1 Month ago • 2 Years + • Character Art

Job Summary

Job Description

As a Character Artist at Ulysses Graphics, you will join a skilled team creating assets for major game publishers and developers on prestigious titles. Responsibilities include modeling and texturing realistic characters and creatures, utilizing Zbrush and Photoshop, creating normal maps, re-topology, and UV unwrapping. You'll also work with PBR materials, understand game art asset technical limitations and pipelines, and adapt to real-time graphics and demanding workflows. The role requires strong artistic skills, creativity, teamwork, and a proactive attitude.
Must have:
  • 2+ years game industry experience
  • Model/texture realistic characters/creatures
  • Strong Zbrush experience
  • High poly to low poly asset creation
  • Photoshop and Substance Painter skills
  • PBR materials experience
  • Understand game art technical limits
  • Real-time graphics knowledge
  • Teamwork and communication skills
  • Adapt to demanding workflows
Good to have:
  • Shipped 1+ AAA title
  • Substance Designer experience
  • Fluent English
Perks:
  • Flexible hours
  • Workshops and training
  • English language courses
  • Social events

Job Details

As a Character Artist at Ulysses Graphics, you’ll become part of a highly skilled team of artists who are making assets for the biggest publishers/developers on their most prestigious game titles.

Required skills and experience:

  • 2+ years of experience in the game industry
  • Modeling and texturing realistic characters and creatures
  • Strong experience with Zbrush
  • Strong experience with the process of generating assets from high poly to low poly (Creating normal maps, re-topology, optimized UVs unwrapping…)
  • Experience in creating textures in Photoshop and Substance Painter.
  • Experience in creating PBR materials.
  • Excellent understanding of the technical limitations of game art assets and art pipelines.
  • Good solid understanding of real-time graphics and have preferably worked on at least one released title.
  • Artistic skills, creative initiative, and flexibility to adapt to different styles
  • Have the ability to work in a team as well as independently, being able to communicate well, and having a proactive attitude is a must.
  • Experience with runtime engines
  • Capacity to adapt to a demanding workflow

Bonus Points:

  • Shipped 1+ AAA title as a Character Artist
  • Experience with Substance Designer
  • Fluent English

Benefits:

  • Flexible hours.
  • Workshops and training courses.
  • English language courses.
  • Social events.

Contract Details:

  • Full time, an in-house position at our Studio in Kyiv, Ukraine.
  • Salary based on experience.

If you feel that you would qualify for this position, please send your CV with Portfolio.

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