About the job

SummaryBy Outscal

Cinematic Artist with 5+ years experience in gaming industry, proficient in Unity/Unreal Engine, strong storytelling abilities, and a passion for immersive experiences.

IO Interactive is currently looking for a full-time Cinematic Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. The story is going to be true to the legend of Bond, yet completely unique in its own light. Our game will give players the opportunity to take on the challenge of being the worlds most renowned Secret Agent, and earn their 00 status.

Are you a Cinematic Artist with a passion for capturing and editing cinematics to contribute to suspenseful and thrilling cut scenes? Do you take pride in your ability to channel the excitement of blockbuster film production to the medium of the games industry? Then you could be just the person to come on board for this eagerly anticipated project!

You will be an integral part of the cinematics team and be responsible for ensuring that all visual aspects of these scenes are delivered to the high-quality standards of IOI. You will use our game engine to create scenes that contribute to a wide variety of narratives and use your understanding of cinematics to help set the tone for this new Bond title.

What you will do

  • Collaborate with the lead and the rest of the team, in the creation of high-quality in-game cinematic sequences.
  • Areas of responsibility may include storyboarding, previsualization, design, camera work, lighting, sound integration and motion graphics.
  • Participate in brainstorming sessions and contribute creative ideas to enhance the overall cinematic experience of the game.
  • Stay updated on industry trends, emerging technologies, and techniques related to cinematic production, and share knowledge with the team.

 

Who you are

  • Minimum of 5 years of professional experience as a cinematic artist in the gaming industry.
  • Strong artistic and visual storytelling abilities, with an eye for detail and a passion for creating immersive experiences.
  • Proficiency in industry-standard software such as Unity, Unreal Engine, Cinema4D or equivalent.
  • Deep understanding of cinematography principles, camera techniques, and composition.
  • Excellent communication and interpersonal skills, with the ability to effectively collaborate with cross-functional teams.

 

We would love it if you had

  • Lighting and/or environment art experience.
  • Interest in technical art.
  • Foundational knowledge of animation.
  • A strong passion/familiarity for James Bond and our other titles.

 

Who we are

A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented

people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.

The position is open in our Malmö studio. For the right candidate, we will take location preference into consideration.

We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English.

About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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