Junior Prop Artist

1 Month ago • All levels • Prop Art

Job Summary

Job Description

As a Junior Prop Artist at IO Interactive, you will work closely with other artists to craft props and set pieces for the 007 game. This includes creating models, textures, and materials for both hard surface and organic assets. You will also support Tech Art, refine existing game assets, and actively participate in team meetings, offering insights for workflow improvements. Furthermore, you'll set up assets with the Glacier game engine, ensuring they function correctly with shaders, lighting, and physics, while also assisting in identifying and fixing visual or technical bugs.
Must have:
  • Proficiency in 3D applications like 3DsMax, Maya, or Blender.
  • Great understanding of asset creation tools and techniques
Good to have:
  • Experience in setting up assets in game engines like Unity or Unreal Engine.
  • Knowledge of optimization practices, such as reducing polygon counts, creating efficient UV maps, LODs and optimizing textures
  • Experience with texturing tools like Substance Painter, Designer, Photoshop or similar software.

Job Details

At IOI, we're passionate creators of immersive and memorable game worlds. Known for our iconic franchises like Hitman, we are constantly evolving, pushing creative and technological boundaries to deliver unique experiences. Now, with exciting projects like Project 007, an original James Bond origin story, and Project Fantasy, a revolutionary new online fantasy RPG, we’re expanding our universe and exploring new genres.

We are excited to welcome Junior Prop Artist to our team in Malmo. As a prop artist at IO Interactive, you’ll work alongside industry veterans and passionate newcomers alike, gaining hands-on experience in AAA game development.

What you will do:

  • Work closely with our other prop artists, tech artists, concept, animation etc, crafting props and setpieces for our 007 game.
  • Create models, textures and materials for hard surface, and sometimes sculpted, more organic assets.
  • Support Tech Art with destructible versions of some of the assets
  • Work on refining and adding final polish to already existing game assets, ie. Tweaking textures, adjusting materials, LODs, collision, and ensuring assets meet our visual quality standards and meet technical specifications.
  • Actively participate in team meetings, share any insights or ideas for workflow improvement, collaborating with other disciplines such as technical artists.
  • Set up assets and materials with our game engine Glacier, ensuring they function correctly with shaders, lighting and physics.
  • Assist in identifying and fixing visual or technical bugs

Who you are:

  • Proficiency in one or more 3D applications such as 3DsMax, Maya, Blender etc. and experienced with different modeling techniques.
  • Great understanding of asset creation tools and techniques

  • Experience in setting up assets in game engines like Unity or Unreal Engine.
  • Knowledge of optimization practices, such as reducing polygon counts, creating efficient UV maps, LODs and optimizing textures
  • Experience with texturing tools like Substance Painter, Designer, Photoshop or similar software.
  • A keen eye for detail to polish assets, spot potential issues and able to work on minor bugs
  • Ethusiasm for learning new tools, techniques and pipelines

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Similar Jobs

Epic Games - Senior Web Engineer

Epic Games

(On-Site)
5 Months ago
Playdead - Audio Programmer

Playdead

Copenhagen, Denmark (On-Site)
5 Months ago
Virtuos - 3D Animation

Virtuos

China (On-Site)
3 Months ago
Lighthouse Games - VFX Artist

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
3 Months ago
Signal Space Lab - Lead Programmer

Signal Space Lab

Montreal, Quebec, Canada (On-Site)
3 Months ago
Activision - Senior Weapons Artist

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Juego Studios - Asset Optimization _Technical Artist

Juego Studios

Bengaluru, Karnataka, India (On-Site)
8 Months ago
Electronic Arts - Weapons Artist

Electronic Arts

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
iLogos - 3D Props Artist

iLogos

Estonia (Remote)
3 Weeks ago
The Walt Disney Company - Entertainment Technician (Repair & Maintenance - Props)

The Walt Disney Company

Hong Kong (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

playrix  - Senior Engineering Manager

playrix

Portugal (Remote)
8 Months ago
flix interactive - Environment Artist

flix interactive

Birmingham, England, United Kingdom (Hybrid)
2 Months ago
Maverick Games - Rendering Engineer

Maverick Games

Warwick, England, United Kingdom (Hybrid)
6 Months ago
Ember Lab - Narrative Cinematic Editor

Ember Lab

California, United States (Remote)
3 Months ago
welevel  - Senior Content Designer (Progression Designer)

welevel

Munich, Bavaria, Germany (On-Site)
4 Months ago
Epic Games - Paid Media Manager (Video and Search)

Epic Games

(On-Site)
3 Months ago
Ubisoft - 2D Artist - The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
3 Months ago
Epic Games - Partner Operations Release Manager

Epic Games

Cary, North Carolina, United States (On-Site)
3 Months ago
Haptic  - Senior UI/UX Designer

Haptic

Sweden (On-Site)
6 Months ago
Gearbox - Visual Effects Artist

Gearbox

Frisco, Texas, United States (On-Site)
1 Year ago

Get notifed when new similar jobs are uploaded

Jobs in Malmö, Skåne County, Sweden

dun bradstreet - DevOps Engineer

dun bradstreet

Stockholm, Stockholm County, Sweden (Hybrid)
4 Weeks ago
AFRY - Experienced Electrical Constructor

AFRY

Linköping, Östergötland County, Sweden (On-Site)
4 Weeks ago
Tesla - Sales Advisor

Tesla

Malmö, Skåne County, Sweden (On-Site)
5 Months ago
Ramboll3 - Civil Expert - Wind Power

Ramboll3

Ånge, Västernorrland County, Sweden (On-Site)
8 Months ago
Ubisoft - Regional Project Intelligence Director (Nordics & Romania)

Ubisoft

Malmö, Skåne County, Sweden (Hybrid)
3 Months ago
Toptracer - Software Engineer – Game Development

Toptracer

Danderyd, Stockholm County, Sweden (Hybrid)
1 Month ago
Activision - Senior Technical Artist

Activision

Malmö, Skåne County, Sweden (Hybrid)
5 Months ago
Game Boost - AD Assistant on Realistic AA Shooter

Game Boost

Stockholm, Stockholm County, Sweden (On-Site)
5 Months ago
house of how - Engineering Intern - Sweden

house of how

Boden, Norrbotten County, Sweden (On-Site)
8 Months ago
house of how - Senior 2D Artist - Sweden

house of how

Boden, Norrbotten County, Sweden (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Prop Art Jobs

CD PROJEKT RED - Senior Weapon Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
Rockstar Games - Props Artist

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
3 Weeks ago
Sperasoft - Senior 3D Props Artist

Sperasoft

Yerevan, Yerevan, Armenia (On-Site)
3 Months ago
GIANTS Software - Junior 3D Artist - Vehicle Specialist

GIANTS Software

Brno, South Moravian Region, Czechia (On-Site)
3 Weeks ago
Sperasoft - Senior 3D Props Artist

Sperasoft

Masovian Voivodeship, Poland (Hybrid)
3 Months ago
Sperasoft - 3D Props Artist

Sperasoft

Masovian Voivodeship, Poland (Hybrid)
3 Months ago
Sperasoft - 3D Props Artist

Sperasoft

Yerevan, Yerevan, Armenia (On-Site)
3 Months ago
Kojima - Weapons/Mechanical Artist

Kojima

Tokyo, Japan (On-Site)
2 Months ago
bohemia interactive - Junior Technical Artist - Asset Implementation

bohemia interactive

Mníšek, Liberec Region, Czechia (On-Site)
3 Months ago
supernova games studio - Vehicle Artist

supernova games studio

(Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award-winning proprietary Glacier technology.

Brighton And Hove, England, United Kingdom (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

England, United Kingdom (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Copenhagen, Denmark (Hybrid)

Mumbai, Maharashtra, India (On-Site)

Malmö, Skåne County, Sweden (Hybrid)

Istanbul, İstanbul, Türkiye (Hybrid)

Istanbul, İstanbul, Türkiye (Hybrid)

View All Jobs

Get notified when new jobs are added by IO Interactive

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug