Lead Engine Systems Engineer

3 Months ago • 7 Years + • Game Engine • $122,400 PA - $255,600 PA

Job Summary

Job Description

LightSpeed LA is searching for a Lead Engine Systems Engineer to join their Irvine, CA team. The ideal candidate will have a passion for games and experience in developing and optimizing engine systems. Responsibilities include leading a core technology engineering team, working with design and production leadership, implementing and debugging engine systems in C/C++, establishing budgets, writing high-performance code, and fostering strong cross-disciplinary relationships. The role requires technical leadership, mentoring, recruiting, and building a positive team culture. The engineer will also work on refactoring existing systems and utilizing profiling tools to optimize performance. Successful candidates will have 7+ years of professional game programming experience, at least one shipped AAA title, and a deep understanding of engine systems, multithreaded programming, and console hardware.
Must have:
  • 7+ years game programming experience
  • Shipped AAA title experience
  • C++ expertise and optimization
  • Lead engineering teams
  • Console & PC hardware knowledge
  • Multithreaded programming
  • Profiling tools and debugging
Good to have:
  • Experience with Unreal or Unity
  • Understanding of game asset pipelines
Perks:
  • Sign-on payment
  • Relocation package
  • Restricted stock units
  • Medical, financial, and other benefits

Job Details

Responsibilities:

LightSpeed LA is seeking a talented Lead Engine Systems Engineer to join our teams in sunny Irvine California. The ideal candidate will have a strong passion for games and enable content creators to deliver the most polished experience for our players. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.

General:

  • Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization

  • Work with design and production and engineering leadership to manage schedules and backlog

  • Implement, debug and optimize engine systems in C/C++ and other languages

  • Help establish budgets for engine systems and pipeline tools to validate them

  • Author lean, high-performance, maintainable code

  • Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio

Leadership and Management:

  • Provide technical leadership across multiple engine systems and features

  • Mentor, develop, and learn from engineering colleagues

  • Be a leadership resource for engineers across the entire engine team

  • Help build and maintain an open and energetic team culture

  • Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development

  • Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements

  • Facilitate team-building activities to promote a positive and collaborative working environment

  • Refactor existing systems and tools to handle large worlds with dynamic content

  • Utilize profiling tools to identify CPU and GPU performance issues

  • Evolve iteratively existing systems into state of the art solutions

Requirements:

  • A passion and enthusiasm for playing and developing exceptional games.

  • Experience bringing multiple large-scale game titles to completion on PC and consoles

  • 7+ years of professional game programming experience

  • At least 1 shipped/published AAA title

  • Experience using profiling tools to identify CPU performance issues

  • Excellent understanding of PC and console hardware bottlenecks and optimization strategies

  • Experience with game console hardware

  • Deep understanding of multithreaded programming

  • Experience managing direct reports

  • Experience performing in a senior or principal software engineering role or equivalent

  • Ability to collaborate with other engineers, designers, artists and other game developers

  • Ability to work well in a fluid, changing environment as creative challenges evolve

  • Deep knowledge of engine systems involving physics, streaming, audio and other engine systems

  • Expert in C++, debugging, and 3D mathematics

  • Enjoy working closely with creative and technical team members

  • Value lean, simple, efficient, well-tested code

  • Strong written and verbal communication skills

Preferred:

  • Experience working either AAA proprietary engines or third party engines like Unreal and Unity

  • Understanding of game asset pipelines


 

Location State(s)

California


 

The base pay range for this position in the state(s) above is $122,400 to $255,600 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

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Shenzhen, Guangdong Province, China (On-Site)

Tokyo, Japan (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

Tokyo, Japan (On-Site)

California, United States (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

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