Core Client Senior C++ Developer

1 Month ago • 5 Years + • Game Engine

Job Summary

Job Description

Scorewarrior seeks a Senior Core Client C++ Developer to enhance and develop core client-side components for their large-scale multiplayer strategy game. Responsibilities include creating and maintaining core modules (map logic, metagameplay), developing a permissions system, redesigning and refactoring in-game systems (special offers, promotions), optimizing client performance, accelerating new mechanic integration, and maintaining code quality. The role requires extensive C++ (5+ years) and C# (2-3 years) experience, familiarity with game engines (Cocos2d-x, Unity), and a strong understanding of design patterns and performance optimization. Experience with complex game projects and mobile titles is essential.
Must have:
  • 5+ years C++ experience
  • C++11 and above proficiency
  • Game engine experience (Cocos2d-x, Unity)
  • Core library/tool development
  • Design patterns knowledge (SOLID, GOF)
  • Complex game project experience
  • Performance optimization skills
  • Testable code writing
Good to have:
  • Experience with performance testing
  • Knowledge of game development tools (Spine, UI solutions)
  • Unity Addressables and ECS/DOTS experience
Perks:
  • Excellent remuneration package (13th salary)
  • Relocation assistance to Cyprus
  • Modern office space
  • Health insurance
  • Childcare allowance
  • Lunch compensation
  • Sports and fitness allowance
  • Personal development opportunities
  • Bonuses
  • Company parties

Job Details

Job description

Scorewarrior is a game developer and publisher from Limassol, Cyprus. The company is focused on the 4X strategy genre with an ambitious goal to grow it’s hit game Total Battle to become the No.1 strategy game in the world. Our team consists of 150+ passionate, talented, self-demanding, and constantly developing professionals who love making high-quality games.

Our mission: unite and excite people all over the world.

We are developing a large-scale multiplayer project with a client side using C++ (Cocos2d) and C# (Unity), along with a comprehensive server backend.

We are looking for a Senior Core Client C++ Developer to help bolster and develop core (client-side) components.

Tasks to be solved:

  1. Creating and supporting core modules

○  Moving code (e.g., map logic, metagameplay) to the core area of responsibility through auditing, refactoring, and separation into modules.

○  Creating a permissions system based on configurable conditions for managing access to game functions.

2. Redesign and refactoring:

○  Developing universal mechanisms for in-game special offers, promotions, buffs, and effects — allowing feature teams to configure specific cases without having to make core edits.

○  Refining the HotReload system (which allows us to seamlessly update configurations and functionality in different environments).

○  Designing an "instances" system (separate locations/scenes/subsystems) with special game rules.

3. Optimization:

○  Implementing client metrics (SLI) and defining goals (SLO) to ensure stability and high performance.

4. Accelerating the integration of new mechanics:

○  Identifying typical scenarios and migrating repetitive code into reusable core components.

○  Creating a convenient API and clear documentation (guides, FAQs, and examples).

5. Maintaining core code quality:

○  Decomposition, reviewing code, and refactoring large fragments without the need for huge disruptive changes.

Job requirements

Who we are looking for:

Main requirements (hard skills):

●  Commercial development experience in C++ (5+ years) — priority.

○  Excellent command of modern standards (C++11 and above), STL, and an understanding of cross-platform development principles.

○  The ability to work with profilers, templates, memory, and multithreading in practice.

●  Experience in developing with C# (2–3 years) — preferable. The ability to read others' code and modify modules in Unity as needed.

●  Experience with 2D/3D game engines (e.g., Cocos2d-x, Unity, or their equivalents):

○  An understanding of key components (render, layers/scenes, animations/timelines, and Prefab).

○  The ability to navigate engine architecture and enhance/expand basic modules as needed.

●  Experience in developing core libraries or tools for developer teams (internal framework, plugins, and scripts).

●  Knowledge of patterns and design principles (SOLID, GOF, KISS, and YAGNI) and the ability to properly decompose tasks and extract reusable components.

●  Experience in creating or supporting complex game projects (strategy, MMORPG, and/or open world) or large mobile titles (DAU > 100k) with continuous server sync.

●  Performance optimization: profiling, render tracing, and memory handling.

●  The ability to write testable code (unit tests, integration tests, and automation tests).

●  A basic understanding of build pipelines (iOS/Android) and mobile app lifecycles.

The following would be to your advantage:

●  Experience in writing or running performance tests (load and stress tests).

●  Extensive knowledge of game development tools and libraries (Spine/DragonBones, UI solutions, analytics SDK, etc.).

●  Experience with Unity Addressables and ECS/DOTS.

What we offer:

  • The best team in the world!

  • An excellent remuneration package, including a 13th salary.

  • Full-coverage relocation for you and your family to Cyprus (Limassol).

  • A modern and sunny office space close to the sea.

  • Private health insurance for you and your family members.

  • A monthly pre-school, school, and university allowance for employees' children.

  • Lunch compensation.

  • A sports and fitness allowance.

  • Personal development opportunities paid for by the company: professional and language courses, books, etc.

  • Bonuses for outstanding results, years worked, getting married, and the birth of a child.

  • Friendly monthly office parties and epic, annual offsite company birthday and Christmas parties.

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About The Company

Our company was founded in 2015 in Cyprus with the initial goal of publishing and operating third-party games.


In 2016 we decided that we wanted to work with our own games instead of ready-made products. We were excited by the idea of being a full-cycle game development studio: to launch a game, gain initial traction, and then scale up the game globally and become a leader in the genre.


2017 saw the arrival of our first game, Total Battle. We discovered the game in its very early stages, and we believed in its great potential, so we made it our goal to focus on this single title and become the leader in the 4X strategy genre.


In 2021, we began to transform the company into a full-cycle game development studio, adding game developers, designers, and artists to our already existing publishing team, which consisted of our finance, legal, marketing, community, and support staff. We finished this process in 2022, and we now operate from our two offices in Limassol.

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

Limassol, Limassol, Cyprus (On-Site)

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