Pipeline TD

2 Weeks ago • All levels • Technical Art

Job Summary

Job Description

Flying Bark Productions seeks a Pipeline TD to join their LA studio. Responsibilities include developing and maintaining pipelines using Shotgrid Toolkit, Maya, Katana, Houdini, Nuke, and other DCCs. You'll collaborate with VFX, CG supervisors, and artists, developing both project-specific solutions and company-wide pipeline improvements. This role demands excellent Python skills and involves documenting workflows, attending technical meetings, and providing technical guidance. Experience with Katana is preferred, and C++ knowledge is a bonus. The ideal candidate excels at automating workflows, problem-solving, and communication, prioritizing tasks effectively within a team environment.
Must have:
  • Pipeline production experience (animation preferred)
  • Shotgrid API & Toolkit experience
  • Excellent Python skills
  • Experience with one or more DCCs (Maya, Katana, Houdini, Nuke)
  • Problem-solving and communication skills
Good to have:
  • C++ knowledge
  • Katana experience
  • Experience with REZ, Jenkins
  • Contribution to open-source projects
  • Pipeline leadership experience
Perks:
  • Cake days
  • Culture club & studio social events
  • Flexible work-from-home days
  • Career development & training
  • Inclusive and welcoming culture

Job Details

Flying Bark Productions is working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan. 


We're looking for a pipeline and tool developer to join our LA studio, working with our core pipeline team in Sydney. You would be joining a group of developers that genuinely enjoy making artists’ lives easier. We have a great dev culture, promoting new ideas and discussions within the team and are keen to have your input.


About the role:

  • You will interact with VFX , CG supervisors, Production Managers and Artists that need your technical guidance.
  • You will attend technical meetings to provide clarity about the development you are involved with.
  • You will be in constant communication with your team, the pipeline team, as well as with your production, if you are assigned to one.
  • When you work at project level, you will be developing solutions with a specific project in mind, and expanding the company pipeline capabilities in a project agnostic way.
  • When you work at core level, you will be developing solutions for all project workflows, company wide.
  • You will be documenting new and existing workflows for the benefit of the technical and creative teams.
  • We work with the Shotgrid Toolkit Framework, so experience in this area and or any other Asset Management systems is a must.
  • Our software stack involves Autodesk Maya, Substance Painter, Katana, Nuke and Houdini, as well as Toon Boom Harmony. Experience in one or multiple of these DCC API is required.
  • Excellent Python coding skills are a must. C++ knowledge would be a bonus for squeezing that extra performance needed in certain places.


About you:

  • Must have previous pipeline production experience (Animation preferred, but VFX can also be considered)
  • Experience with Katana preferred, we are working on improving our lighting pipeline.
  • Los Angeles based candidates preferred, but we are also open to candidates open to relocation.
  • Familiar with our studio software stack: Maya, Katana , Houdini, Nuke, AVID, Tractor (render farm), Toon Boom Harmony, Toon Boom Storyboard Pro, Substance Painter.
  • Technology stack: python (100% a must), Shotgrid API (90% a must), Shotgrid Toolkit (90% a must), REZ (not a requirement but ideal if you have used it), windows OS (not a requirement but ideal if you have used it), c++ (not a requirement but bonus), Jenkins (not a requirement but bonus)
  • Bonus if you have contributed to other open source projects (github, bitbucket, gitlab)
  • Bonus for experience of leading pipeline in a past project.


As a (Flying) Barker and member of the pipeline crew:

  • You excel at identifying how to automate artists' workflows, so they do not have to repeat the same thing over and over.
  • You are an excellent problem solver with attention to detail, identifying how to split a complex task into smaller, more manageable ones.
  • Communication with others is second nature to you, ensuring the flow of information with production, artists and pipeline stays active.
  • You can identify when to invest time solving a problem properly and never look back, or make a one off exception and solve it now by whatever means necessary.
  • You are a fast learner, and never afraid to be involved in new workflows, new applications, new code, or even old code, to get familiarised with.
  • You are not afraid of refactoring code when the job requires it, or adding value to existing code by keeping consistency when it makes more sense.
  • You are not shy when it comes to proposing your ideas for new workflows.
  • You are a team player, can support your peers and artists when they are in need, and escalate issues if necessary.
  • You are able to prioritize tasks to have the most impact with the time and resources available.


Why work with us?

  • We work on some of the coolest projects in the industry! Check out our website: Flying Bark.
  • We have cake days, a dedicated culture club, and regular studio social events!
  • Love dogs? You’ll often see some of our furry companions around the studio.
  • We offer flexible work-from-home days with a hybrid working approach.
  • Career development is a priority for us, and we provide ongoing training and support opportunities.
  • Our employees rave about our inclusive and welcoming culture—everyone is celebrated here!

Similar Jobs

Scanline VFX - Lead Software Engineer (Production Tools)

Scanline VFX

Vancouver, British Columbia, Canada (Remote)
5 Months ago
Sony Pictures Animation - Production Coordinator - Features

Sony Pictures Animation

Culver City, California, United States (On-Site)
2 Months ago
Scanline VFX - Lead Software Engineer

Scanline VFX

Montreal, Quebec, Canada (Remote)
5 Months ago
Ubisoft - Senior VFX Artist - Real-Time Cinematics

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Month ago
Niantic - Technical Artist (Tokyo Studio)

Niantic

Tokyo, Japan (Hybrid)
6 Months ago
Welevel - Senior VFX Artist / Technical Artist (Niagara)

Welevel

Munich, Bavaria, Germany (On-Site)
1 Month ago
Scopely - Principal Animator - Unannounced Project

Scopely

England, United Kingdom (Hybrid)
1 Month ago
Lighthouse Games - Principal VFX Artist

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
6 Days ago
Framestore - Unreal FX Artist

Framestore

London, England, United Kingdom (Hybrid)
5 Days ago
Tencent - Senior VFX Artist

Tencent

California, United States (On-Site)
4 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

SKYDANCE - Internship - Animation Production Management (Summer 2025)

SKYDANCE

Los Angeles, California, United States (Hybrid)
6 Days ago
Scanline VFX - VFX Producer

Scanline VFX

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Netflix - VFX Coordinator - SEA/Chinese Language

Netflix

Bangkok, Bangkok, Thailand (On-Site)
1 Month ago
Epic Games - Art Producer

Epic Games

(On-Site)
1 Week ago
Skybox Labs - Environment Artist - Levels

Skybox Labs

Burnaby, British Columbia, Canada (Hybrid)
1 Month ago
Ubisoft - Senior VFX Artist - Cinématiques - (H/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
3 Months ago
Warner Bros Games - Production Director

Warner Bros Games

London, England, United Kingdom (Hybrid)
1 Month ago
Sony Pictures Animation - Production Coordinator - Features

Sony Pictures Animation

Culver City, California, United States (On-Site)
2 Months ago
Barnstorm VFX - Houdini Pipeline TD

Barnstorm VFX

(Remote)
5 Days ago
Niantic - Technical Artist (Tokyo Studio)

Niantic

Tokyo, Japan (Hybrid)
6 Months ago

Get notifed when new similar jobs are uploaded

Jobs in California, United States

Onward Search - Sales Development Representative (Real Estate)

Onward Search

Washington, District Of Columbia, United States (On-Site)
4 Months ago
Onward Search - Marketing Campaign Manager

Onward Search

Wilmington, Delaware, United States (Hybrid)
1 Week ago
PlayStation Global - Principal Software Engineer - Android / UI

PlayStation Global

Carlsbad, California, United States (On-Site)
3 Weeks ago
The Walt Disney Company - VP Programming Strategy (FX Networks, Freeform & FAST)

The Walt Disney Company

Burbank, California, United States (On-Site)
1 Week ago
The Walt Disney Company - Area Ride and Show Technician

The Walt Disney Company

Florida, United States (On-Site)
1 Week ago
Regent Craft - Mechanical Engineering Intern

Regent Craft

North Kingstown, Rhode Island, United States (On-Site)
5 Months ago
Meta - Game Design Manager

Meta

Seattle, Washington, United States (Remote)
4 Months ago
Electronic Arts - Creative Lead, EA SPORTS FC Mobile

Electronic Arts

Redwood City, California, United States (On-Site)
2 Months ago
NVIDIA - Senior Physical Design Methodology Engineer, Innovus Flows

NVIDIA

Santa Clara, California, United States (On-Site)
1 Month ago
Zoox - Staff/Senior Technical Operations Engineer

Zoox

Foster City, California, United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Framestore - Head of Lighting

Framestore

London, England, United Kingdom (On-Site)
5 Days ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

London, England, United Kingdom (Remote)
5 Months ago
PAPAYA - Technical Artist

PAPAYA

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
1 Month ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Ukraine (On-Site)
5 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Bulgaria (On-Site)
4 Months ago
Ubisoft - Senior/Mid Technical Artist

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
5 Days ago
Ripple Effect  - Senior Weapons Artist - ExDev

Ripple Effect

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Niantic - Technical Art Manager, Pokémon GO

Niantic

San Francisco, California, United States (Hybrid)
2 Months ago
Framestore - Unreal FX Artist

Framestore

England, United Kingdom (Hybrid)
6 Days ago
Oculus VR - VFX Artist

Oculus VR

Burlingame, California, United States (Remote)
1 Week ago

Get notifed when new similar jobs are uploaded

About The Company

Flying Bark Productions Pty Ltd is internationally recognized as Australia’s leading producer of quality children’s animated entertainment, known for its high quality film and television properties ranging from pre-school to young adult.


The mission of Flying Bark Productions is to create great animated entertainment for children. We employ Australia’s top talents in animation, the visual arts, screen writing and composing to produce a diverse and enchanted range of feature films, television programs and new media products.

Madrid, Community Of Madrid, Spain (On-Site)

Madrid, Community Of Madrid, Spain (On-Site)

New South Wales, Australia (Hybrid)

Sydney, New South Wales, Australia (Hybrid)

Sydney, New South Wales, Australia (Hybrid)

Sydney, New South Wales, Australia (Hybrid)

Sydney, New South Wales, Australia (Hybrid)

Glendale, California, United States (Hybrid)

New South Wales, Australia (Hybrid)

New South Wales, Australia (Hybrid)

View All Jobs

Get notified when new jobs are added by Flying Bark Productions

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug