Senior Game Designer

6 Months ago • 5-10 Years • Game Design

Job Summary

Job Description

Senior Game Designer with 5+ years experience, expert in UI/UX design, balancing complex game systems, documentation and prototyping. Agile/SCRUM experience required.
Must have:
  • Game Design Expertise
  • UI/UX Design
  • Game Balancing
  • Agile/SCRUM
Good to have:
  • Cross-Platform Titles
  • Photoshop
  • Adobe XD
  • Level Editor

Job Details

About the job

Role and responsibilities:


  • Collaborate with a team of game designers to design, tune, implement and balance game experience.
  • Act as one of the lead game designers,
  • Review design related tasks done junior or team members.
  • Mentor junior members of the team.
  • Remain current industry trends including new game genres and designs.
  • Develop and maintain design documentation, including mechanics, story and guidelines
  • Work closely with product managers and producers to design and prototype new gameplay
  • Collaborate with artists and animators to create unique environments and levels.
  • Review the teams responsible for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
  • Create, maintain and evolve the detailed design specification of the features to support and prepare the development team for the implementation process.
  • Prototype and implement the designs in the game for the best quality experience within each platform.
  • Examine the game features and content in line with the projects vision and quality standards set by the product owner.
  • Iterating quickly to gradually realize the game vision. Communicate, iterate and take design decisions based on the user feedback.
  • Working closely with the rest of the team to ensure that the design specifications are achievable within the technical and production constraints of the project.
  • Make certain player experience as the ultimate metric for the quality of any feature and content.
  • Guide the team to consider, plan and detail every element of a new game.
  • Taking ownership on complete game-balancing.
  • Should manage a team of 3 to 4 game designers


Requirements:


  • Expertise in Game Design, preferably with a strong focus on UI/UX and within cross-platform titles.
  • Good documentation and prototyping skills with the typical tools of the trade: Office, flowcharts, Photoshop, Adobe XD, level editor etc.
  • Knowledge on multiple genres of games
  • Extensive experience of balancing complex game systems
  • Experience in an Agile/SCRUM environment
  • Experience 5+ years


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