About the job
SummaryBy Outscal
Senior Game Designer with 5+ years experience, expert in UI/UX design, balancing complex game systems, documentation and prototyping. Agile/SCRUM experience required.
About the job
Role and responsibilities:
- Collaborate with a team of game designers to design, tune, implement and balance game experience.
- Act as one of the lead game designers,
- Review design related tasks done junior or team members.
- Mentor junior members of the team.
- Remain current industry trends including new game genres and designs.
- Develop and maintain design documentation, including mechanics, story and guidelines
- Work closely with product managers and producers to design and prototype new gameplay
- Collaborate with artists and animators to create unique environments and levels.
- Review the teams responsible for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
- Create, maintain and evolve the detailed design specification of the features to support and prepare the development team for the implementation process.
- Prototype and implement the designs in the game for the best quality experience within each platform.
- Examine the game features and content in line with the projects vision and quality standards set by the product owner.
- Iterating quickly to gradually realize the game vision. Communicate, iterate and take design decisions based on the user feedback.
- Working closely with the rest of the team to ensure that the design specifications are achievable within the technical and production constraints of the project.
- Make certain player experience as the ultimate metric for the quality of any feature and content.
- Guide the team to consider, plan and detail every element of a new game.
- Taking ownership on complete game-balancing.
- Should manage a team of 3 to 4 game designers
Requirements:
- Expertise in Game Design, preferably with a strong focus on UI/UX and within cross-platform titles.
- Good documentation and prototyping skills with the typical tools of the trade: Office, flowcharts, Photoshop, Adobe XD, level editor etc.
- Knowledge on multiple genres of games
- Extensive experience of balancing complex game systems
- Experience in an Agile/SCRUM environment
- Experience 5+ years