Senior Technical Artist (Game Tech) - 12 month contract

1 Month ago • 4-8 Years • Technical Art

About the job

Job Description

Media Molecule seeks a Senior Technical Artist for a 12-month contract to contribute to their next game. Responsibilities include implementing game-specific shaders and effects, extending their in-house engine with new art and animation features, and collaborating with artists and animators to build and update content creation tools. The ideal candidate will possess strong skills in real-time rendering techniques, modern shader languages (e.g., C++ or Python), and 3D digital content creation tools (e.g., Blender or Substance). Excellent communication and problem-solving skills are crucial.
Must have:
  • Implement game-specific shaders and effects
  • Extend in-house engine with art/animation features
  • Collaborate with artists and animators
  • Experience with C++ and/or Python
  • Proficient in 3D digital content creation tools

Senior Technical Artist (Game Technology) – 12 Month Contract


We are Media Molecule, a multi-award winning game developer and part of the wider PlayStation Studios group. We have a history of creating outstanding games such asLittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next project and settling into our gorgeous, newly refurbished studio in central Guildford. We are now searching for an exceptionally talented Senior Technical Artist to join us on a 12 month contract basis. As a highly skilled individual contributor, you will deliver effects and tools to help support the artistic ambitions of the studio and bring significant technical expertise and creative flair to the team.
 

Key responsibilities

  • Implement game-specific shaders and effects that lie beyond core engine
    capabilities.
  • Extend our in-house engine with game-specific art and animation features.
    Collaborate with artists and animators to build and update content creation tools.
     

Skills required

  • Previous experience in a similar level in technical art role combined with an
    enthusiasm for game visuals and collaboration with Art and Animation teams.
  • Ability to creatively apply real-time rendering techniques in modern shader languages to achieve artist intent.
  • Experience with C++ and/or Python to build tools for creative disciplines.
  • Familiarity with 3D digital content creation tools, such as Blender or Substance.
  • Excellent written and verbal communication skills.
  • Proactive, pragmatic and collaborative approach to problem solving
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About The Company

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation: Dreams.

London, England, United Kingdom (Hybrid)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

London, England, United Kingdom (Hybrid)

United Kingdom (Hybrid)

London, England, United Kingdom (Hybrid)

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