Senior Tools & Technical Designer

3 Weeks ago • 5-8 Years • Technical Art • $80,000 PA - $120,000 PA

Job Summary

Job Description

As a Senior Tools & Technical Designer at Sunblink, you will collaborate with the Game Director to develop tools, resolve workflow issues, and improve design team efficiency. Responsibilities include designing and implementing features and tools, conducting technical assessments, assisting with bug fixing in Unity (using C# scripting), and fostering cross-disciplinary communication. The role requires a strong understanding of Unity systems, problem-solving skills, and the ability to balance cost and benefit in a live-service environment. Experience with rapid prototyping, optimization, and working on live service games is highly valued.
Must have:
  • 3+ years live service game experience
  • 5+ years Unity experience (technical/design)
  • C# scripting proficiency
  • Problem-solving & system implementation
  • Cross-team communication
Good to have:
  • Rapid prototyping
  • Optimization & performance knowledge
  • Experience with Hello Kitty Island Adventure

Job Details

We're a small creative team of video game developers who are focused on creating kind, collaborative, and imaginative games. We formed in late 2019, with the desire to assemble the best and brightest in the industry to work on carefully selected projects that we deem innovative and challenging

As a Senior Tools & Technical Designer, you will work directly with the Game Director to develop tools, identify and fix workflow issues, and facilitate communication with other disciplines to increase efficiency of the design team. You will see content from the planning phase through full implementation and testing. Many tasks require technically capabilities such as working directly with Unity systems and writing C# scripts for functionality.

Core Role & Responsibilities

  • Fantastic End-User Sensibilities - Whether it’s designing for the player or the developers behind the scenes, you have a great sense for what people need and how to help them reach their goals
  • Independent Problem Solving - You’re at a senior level and can self-identify issues and track down solutions; you do not need to be tasked but are always open to team priorities
  • Systems & Tools Implementation - You’re comfortable designing and creating features and tools from the ground up in collaboration with various stakeholders
  • Technical Assessment - You’re able to assess potential features to identify problems and make suggestions on how to implement them in ways that maintain design goals
  • Bug Bashing - You assist with technical design bugs and help problem-solve in Unity, freeing up our higher level designers
  • Cross-Disciplinary Communication - You’re proficient at cross team communication and happy to work with designers, QA, engineers, and more to find the best solutions for the team
  • Bang for Buck - You’re capable of assessing cost and benefit in an ever-evolving live-service scenario; you’re able to get into nitty-gritty detail without getting lost in rabbit holes

Required Experience

  • 3+ years working on a live service game
  • 5+ years or 1 shipped title working in Unity in a technical / design capacity

Preferred Responsibilities & Experience

  • Comfortable rapidly-prototyping and iterating on various features, including gameplay
  • Familiar with optimization and performance impact of various implementation strategies
  • You’re stoked to work on Hello Kitty Island Adventure

Help Enrich Our World

We encourage underrepresented applicants to apply even if you do not meet 100% of the qualifications.

If you’re using ChatGPT or other AI to write your cover letter, please disclose it with a brief initial sentence (and whether you are or aren’t, please let us know your favorite Hello Kitty character then, too). We consider transparency in AI usage important.

The standard base pay range for this role is $80,000-$120,000 per year. Ultimately, your specific range and offer will be based on other factors, such as relevant experience and performance.

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About The Company

Game studio headquartered in Boulder, CO making Kind, Collaborative, and Imaginative games.

Boulder, Colorado, United States (Remote)

Colorado, United States (On-Site)

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