Senior Technical Artist

1 Month ago • 4-8 Years • Technical Art

Job Summary

Job Description

As a Senior Technical Artist at Resolution Games, you'll support multiple game teams across VR, PC, and mobile platforms. Responsibilities include implementing and optimizing lighting, shading, rendering, and animation/rigging solutions. You'll collaborate closely with artists and developers, tackling technical art challenges, optimizing pipelines, and adapting visual features for different platforms. You will also be involved in implementing and maintaining solutions that are both visually strong and technically sound. The role requires expertise in real-time rendering, PBR workflows, shader development, and performance optimization, along with the ability to mentor and guide other artists and developers. Experience with AI tools for asset generation is a plus.
Must have:
  • Shader and rendering expertise
  • Real-time rendering knowledge
  • Unity experience
  • PBR workflow understanding
  • Performance optimization skills
  • Collaboration and mentoring
Good to have:
  • Scripting (Python, C#)
  • USD workflow knowledge
  • Photogrammetry pipeline experience
  • Machine learning in art/graphics

Job Details

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games.

Are you a technical artist who thrives on building scalable pipelines, solving performance bottlenecks, and working at the intersection of creative vision and technical execution? Do you want to help push our visual quality forward as we take on more technically demanding projects in XR, mobile and PC? If so, we’d love to hear from you.

About the Role
As a Senior Technical Artist, you’ll support multiple game teams with a broad range of tasks related to shading, lighting, rendering, rigging, and pipeline development. This is a collaborative role where you’ll work closely with artists, VFX, and developers to ensure that visual features perform well and scale across different platforms and styles.

While VR remains a core part of our work, we’re also expanding into more PC and mobile game development. This brings both opportunities and new technical demands, where your experience with real-time rendering and optimization will be an asset in guiding us in what is possible. You’ll be involved in helping teams implement and maintain solutions that are both visually strong and technically sound.

The role sits within our Shared Resources team, which supports several projects at once. You’ll need to feel comfortable context-switching when needed and adapting your support depending on the project’s needs. Whether it's helping implement a custom shader, refining a lighting setup, or supporting a team with integration or performance profiling, you’ll be part of making sure our games look and run as intended.

What you’ll do

  • Implementing and optimizing lighting, shading, rendering, and animation/rigging solutions across multiple projects

  • Collaborating closely with VFX artists, tech artists as well as the game teams

  • Working hands-on with asset integration, materials, shaders, and engine-specific visual features

  • Assisting game teams during sprint cycles with solving technical art challenges

  • Optimizing pipelines for performance and compatibility for all platforms

  • Applying technical solutions for art teams in the context of both VR and PC development

  • Supporting and adapting visual features depending on platform limitations and capabilities

  • Using or experimenting with AI tools for asset generation, optimization, or other tech art use cases

Requirements

  • Professional experience as a Technical Artist, ideally with a focus on shaders and rendering

  • Strong knowledge of real-time rendering, lighting, and material systems

  • Deep technical understanding of the limitations of development pipelines within different platforms such as PC and VR

  • Experience working with Unity

  • Understanding of PBR workflows and optimization for performance

  • Familiarity with procedural workflows and shader development

  • Familiarity with performance optimization for real-time applications

  • Experience mentoring and guiding other artists and developers

  • Comfortable jumping between projects and adapting to different team needs

  • Interest in and understanding of AI tools used in game development

Nice to have

  • Experience with scripting (Python, C#, or similar)

  • Knowledge of USD (Universal Scene Description) workflows

  • Familiarity with photogrammetry pipelines

  • Experience with machine learning in art/graphics workflows

Who you are

This role is well suited to someone who’s confident in their technical knowledge but enjoys working as part of a team. You’re used to making clear decisions, sharing your thinking, and adjusting your approach depending on context. You’re also someone who sees the value in supporting others, whether that’s through setting up reliable systems, solving a tricky bug, or simply making things work more smoothly behind the scenes.

You’re someone who enjoys solving problems and improving the way things work. You understand both the technical and creative sides of development and take pride in building bridges between them. You’re collaborative by nature, and you bring a steady, thoughtful approach to your work, even when challenges arise.

Who we are

Resolution Games is a visual computing studio with a proven track record creating immersive gaming experiences for all. We believe that VR and AR aren’t just an add-on for gaming; they are the next logical steps for games. As players and game developers alike, we’ve always dreamed of this day - the day when we can be IN the games we love. That day is finally here, and we are putting all of our energy into making the most of it for all, whether it’s creating a positive experience for someone testing out VR for the first time to delivering a rich, in-depth multiplayer game that keeps enthusiasts hungry for more.

We are looking for someone who wants a unique opportunity and enjoys collaborating. Someone who wants to be a part of a team raising the bar and creating a new set of standards. Our colleagues have can-do attitudes who appreciate a small studio culture. Therefore, even though we have grown, we continue to work in small teams and experiment while tackling complex challenges. We value having every voice heard and seek out diversity, equity, and inclusion in everything we do. Last but not least, we want those of you who are not just skilled but also a great addition to the team. That is because we believe in team over the individual, a great mix of freedom with responsibility, and that people should always come before the process.

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About The Company

We are a games studio led by some of the top minds in the industry, forging a world-class catalog of titles that brings players into the richest VR and AR worlds possible. As one of the first studios dedicated solely to creating experiences for these platforms, our titles rank among the top-rated and most downloaded games in the space. Games likeDemeo,Demeo Battles,Bait!, Blaston, Acron: Attack of the Squirrels!, Angry Birds VR: Isle of Pigs and Cook-Out: A Sandwich Tale,and Racket Clubillustrate the innovative and immersive ways the studio is constantly pushing the boundaries of what is possible.

Stockholm, Stockholm County, Sweden (Hybrid)

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