This role involves sound programming for game titles, including the introduction of sound middleware centered on Wwise, and the maintenance of workflows for using various sound data. Responsibilities include developing sound-related programs, implementing sound middleware such as Wwise, and managing workflows for sound data usage. Candidates must have experience in sound programming and have experience developing at least one game title using C++. The job also requires a resume with a photo, a work history, and a work sample with a build executable and a readme file.