The job involves various sound programming tasks for game titles, including the implementation of sound middleware, primarily Wwise, and the development of workflows for using various sound data. Applicants should have experience in sound programming and have experience in developing at least one game title using C++. The role also requires the submission of a resume, work history, and work samples that include executable files, videos, and a 'readme.txt' file explaining the program's functions and challenges. The submission should exclude any confidential source code or information.