Technical Animator

1 Month ago • 5 Years +

Job Summary

Job Description

We are seeking a skilled Technical Animator to work closely with our CG team and TD team in our VFX pipeline. You’ll work closely with animators and VFX supervisors to develop tools, create rigs, and ensure that assets perform beautiful animation while meeting artistic and technical needs. This role involves designing and maintaining rigs, developing animation workflows, collaborating with teams for high-quality visuals, implementing physics simulations, troubleshooting issues, and providing technical support. The candidate should stay updated with industry trends and technologies.
Must have:
  • Proficiency in rigging and skinning (Maya, Houdini, or Blender preferred)
  • Solid understanding of human, animal anatomy & physics
  • Good communication skills and ability to work collaboratively
Good to have:
  • Familiarity with real-time engines (Unreal Engine, Unity)
  • Knowledge of simulation systems like cloth, hair, soft body dynamics
  • Experience with scripting languages (Python, MEL, or similar)

Job Details

Overview:
We are seeking a skilled Technical Animator to work closely with our CG team and TD team in our VFX pipeline. You’ll work closely with animators, vfx artists, VFX supervisors to develop tools, create rigs, and ensure that assets perform beautiful animation while meeting artistic and technical needs.

Responsibilities:

  • Design, build, and maintain character, creature, and object rigs (including deformation, facial, and dynamics setups).
  • Develop and optimize animation workflows, tools, and pipelines for VFX and in-game integration.
  • Collaborate with VFX & animation teams to ensure high-quality visual fidelity and efficient performance.
  • Implement physics simulations, procedural animations, and technical solutions for dynamic effects.
  • Troubleshoot and debug issues with rigs, skeletons, skinning, and animation assets.
  • Provide technical support to animators and artists regarding tools, best practices, and new techniques.
  • Stay up to date with industry trends, tools, and technologies, recommending improvements as needed.

Qualifications:

  • Strong proficiency in rigging and skinning (preferably using Maya, Houdini, or Blender).
  • Solid understanding of human, animal anatomy & physics.
  • Familiarity with real-time engines (Unreal Engine, Unity) and VFX pipelines will be an add on bonus.
  • Knowledge of simulation systems like cloth, hair, soft body dynamics, and destruction effects.
  • Good communication skills and ability to work collaboratively across disciplines.
  • Experience with scripting languages (Python, MEL, or similar) will be an add on bonus.
  • Excellent problem-solving skills and a strong technical mindset.

Preferred Experience:
5+ years as a Technical Animator and/or Rigging Artist, or similar role in film, TV

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