Technical Animator

3 Days ago • 5 Years +

Job Summary

Job Description

We are seeking a skilled Technical Animator to work closely with our CG team and TD team in our VFX pipeline. You’ll work closely with animators and VFX supervisors to develop tools, create rigs, and ensure that assets perform beautiful animation while meeting artistic and technical needs. This role involves designing and maintaining rigs, developing animation workflows, collaborating with teams for high-quality visuals, implementing physics simulations, troubleshooting issues, and providing technical support. The candidate should stay updated with industry trends and technologies.
Must have:
  • Proficiency in rigging and skinning (Maya, Houdini, or Blender preferred)
  • Solid understanding of human, animal anatomy & physics
  • Good communication skills and ability to work collaboratively
Good to have:
  • Familiarity with real-time engines (Unreal Engine, Unity)
  • Knowledge of simulation systems like cloth, hair, soft body dynamics
  • Experience with scripting languages (Python, MEL, or similar)

Job Details

Overview:
We are seeking a skilled Technical Animator to work closely with our CG team and TD team in our VFX pipeline. You’ll work closely with animators, vfx artists, VFX supervisors to develop tools, create rigs, and ensure that assets perform beautiful animation while meeting artistic and technical needs.

Responsibilities:

  • Design, build, and maintain character, creature, and object rigs (including deformation, facial, and dynamics setups).
  • Develop and optimize animation workflows, tools, and pipelines for VFX and in-game integration.
  • Collaborate with VFX & animation teams to ensure high-quality visual fidelity and efficient performance.
  • Implement physics simulations, procedural animations, and technical solutions for dynamic effects.
  • Troubleshoot and debug issues with rigs, skeletons, skinning, and animation assets.
  • Provide technical support to animators and artists regarding tools, best practices, and new techniques.
  • Stay up to date with industry trends, tools, and technologies, recommending improvements as needed.

Qualifications:

  • Strong proficiency in rigging and skinning (preferably using Maya, Houdini, or Blender).
  • Solid understanding of human, animal anatomy & physics.
  • Familiarity with real-time engines (Unreal Engine, Unity) and VFX pipelines will be an add on bonus.
  • Knowledge of simulation systems like cloth, hair, soft body dynamics, and destruction effects.
  • Good communication skills and ability to work collaboratively across disciplines.
  • Experience with scripting languages (Python, MEL, or similar) will be an add on bonus.
  • Excellent problem-solving skills and a strong technical mindset.

Preferred Experience:
5+ years as a Technical Animator and/or Rigging Artist, or similar role in film, TV

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About The Company

BOT VFX is the result of a dozen-year struggle to create a vibrant global visual effects company that keeps these forces in balance: Creative Chops, Scale, and a Distinctive Culture. At nearly 500 people strong and growing, we’re not doing victory laps, but instead doubling down on the leadership traits that helped us maintain this balance so far. Here's how:

CREATIVE CHOPS:  We serve the creatively demanding post-production needs of the film and television industry globally, supporting some of the biggest and smallest production houses, VFX facilities and agencies across several continents. We provide services ranging from rotoscopy, paint and matchmove to compositing involving CG elements and particle effects, and asset development.  We work efficiently with clients who have some of the most sophisticated pipelines in the world.  

SCALE:  Our scale is significant not only in terms of the number of artists we employ, but in other dimensions as well.  We’ve worked on tens of thousands of shots, we transfer terabytes of data with our clients every month, and we’ve worked with nearly 350 clients around the world.  We interface with countless client pipelines, each with their own nuanced requirements.  We are always recruiting and always training our team members.

DISTINCTIVE CULTURE:  We have nurtured a culture that embraces the fun in everyday things, and that our team (and many others) recognizes as having a heart.  We take our work seriously, but ourselves, not so much.  In our pursuit of scale, we have been cautious to avoid dulling down the cultural senses.  Process, roles, policies and structure are necessary to achieve scale, but we make them fit within the context of the heart, soul and character of BOT VFX.

Our clients tell us they trust and love us because we “get the sh*t done” (are they saying “shot”?  It kinda sounds like something else):  our team cranks through shot turnovers like there’s no tomorrow (because sometimes, that's indeed the case).

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