Technical Artist

1 Year ago • All levels

Job Summary

Job Description

Herobeat Studios is seeking a Technical Artist to support the technical aspects of visual development. The Technical Artist will be responsible for developing and implementing tools and methodologies that facilitate the production of results aligned with both technical and artistic needs, optimizing for the best user experience on consoles. The role involves collaboration between programmers and artists, ensuring art assets integrate seamlessly. Responsibilities include optimizing memory usage, draw calls, and frame rates. This role requires a proactive approach to problem-solving, workflow development within the game engine, and shader and visual effects implementation.
Must have:
  • Experience as a Technical Artist
  • Organized and thoughtful
  • Ability to listen and accept criticism
  • Enthusiastic and motivated team player
  • Experience working with UE5
  • Knowledge of industry production flows
  • Extensive knowledge in particle systems
  • Previous title released on Xbox, Nintendo Switch, and PS4
  • Git / Sourcetree
Good to have:
  • Previous experience in titles for Xbox Series and PS5
Perks:
  • Flexible working hours
  • Young and friendly work environment

Job Details

Herobeat Studios is looking for a Technical Artist to support the technical aspects of the visual development. The candidate will develop and implement tools and methodologies that allow to produce results that are adapted to both technical and artistic needs, optimizing in order to ensure the best user experience on consoles.

Previous project experience with Unreal Engine 5 and having released a previous title on Xbox, Nintendo Switch and PS4 is required.

We await your candidacies,
Herobeat Studios (http://www.herobeatstudios.com)

Requirements / Skills:

-Experience as a technical artist.
-Organized and thoughtful.
-Ability to listen, accept criticism and use it to improve work.
-Enthusiastic, motivated, team player with a positive attitude.
-Experience working with UE5.
-Knowledge of industry production flows.
-Extensive knowledge in the development of particle systems.
-Have a previous title released on Xbox, Nintendo Switch and PS4.
-Git / Sourcetree.

Bonus Points:

-Previous experience in titles for Xbox Series and PS5

Responsibilities:

-Promote the development of tools and scripts that improve and optimize processes.
-Work as a link between programmers and artists to optimize tools and graphics.
-Ensure that art assets can be easily integrated into the game without sacrificing artistic vision or overcoming technical limitations.
-Develop a workflow within the game engine.
-Plan, define and address the problems given the technical requirements.
-Review the creation of content to identify and correct any possible optimization problems.
-Development and implementation of shaders and visual effects.
-Constant search for memory usage optimization methods, draw calls, number of polygons, texture compression, frame rates and other technical limitations.

Benefits:

-Flexible working hours
-Full-time contract
-Young and friendly work environment.

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