-Experience as a technical artist.
-Organized and thoughtful.
-Ability to listen, accept criticism and use it to improve work.
-Enthusiastic, motivated, team player with a positive attitude.
-Experience working with UE5.
-Knowledge of industry production flows.
-Extensive knowledge in the development of particle systems.
-Have a previous title released on Xbox, Nintendo Switch and PS4.
-Git / Sourcetree.
-Previous experience in titles for Xbox Series and PS5
-Promote the development of tools and scripts that improve and optimize processes.
-Work as a link between programmers and artists to optimize tools and graphics.
-Ensure that art assets can be easily integrated into the game without sacrificing artistic vision or overcoming technical limitations.
-Develop a workflow within the game engine.
-Plan, define and address the problems given the technical requirements.
-Review the creation of content to identify and correct any possible optimization problems.
-Development and implementation of shaders and visual effects.
-Constant search for memory usage optimization methods, draw calls, number of polygons, texture compression, frame rates and other technical limitations.
-Flexible working hours
-Full-time contract
-Young and friendly work environment.