Technical Artist - Compass

2 Months ago • 2-5 Years • Technical Art

Job Summary

Job Description

nDreams seeks a Technical Artist to bridge the gap between Art and Technical teams. Responsibilities include pipeline development and refinement for VR titles, problem-solving to streamline art processes, and supporting the Art team with tools, scripts, rigging, and shaders. The ideal candidate will be proactive, collaborative, and possess exceptional expertise in 2-3 technical art areas (e.g., shaders, rigging, Unreal Blueprints). Experience working on at least 2 titles across any commercial gaming platform is essential, along with strong communication skills. The role involves close collaboration with the Senior Tech Artist, Art Team, and Graphics Coders.
Must have:
  • Pipeline ownership & refinement
  • Problem-solving & process streamlining
  • Art team support (tools, scripts, shaders)
  • Collaboration with cross-functional teams
  • Excellent communication skills
  • High-quality portfolio showcasing artistic ability
Good to have:
  • VR optimization experience
  • VR production experience
  • Knowledge of VR industry trends
Perks:
  • Flexible hours
  • Duvet days
  • Birthday off
  • Personal development time & support
  • Regular socials
  • Excellent holiday offer
  • Pension scheme
  • Health insurance
  • Life cover

Job Details

We are looking for an enthusiastic, proactive, and motivated Technical Artist to join our team and deliver creative solutions to a wide range of technical and pipeline challenges.

In this role, working alongside an experienced senior Technical Artist, you will play an integral and wide-ranging role within the team, bridging the gap between the Art and Technical teams.

You will provide technical solutions to streamline art pipelines and processes, as well as supporting the Art team with tools, scripts, blueprints, rigging, and shaders.

The ideal candidate will be proactive, reaching out to the team to identify areas for improvement, able to shift between different challenges, and prioritize work to achieve the best results with the greatest impact. You will also be expected to clearly document and communicate improvements to the team. The Tech Art team collaborates closely with the shared tech group, contributing to company-wide initiatives and larger, innovative projects.

The rundown:

  • Permanent role

  • Full time (37.5 hours per week)

  • In office OR hybrid OR remote

Requirements

Key Responsibilities:

  • Pipeline Ownership: Collaborate closely with the Senior Tech Artist, Art Team, and Graphics Coders to develop and refine the pipelines and processes that power our innovative VR titles. Continuously evolve the tech stack to ensure its effectiveness in meeting project needs.

  • Problem-Solving: Identify and resolve complex technical challenges, delivering solutions that streamline the development process for the Art Team.

About You

  • A high-quality portfolio or reel showcasing artistic ability and an eye for detail.

  • Exceptional expertise in 2-3 technical art areas, with a broad understanding of other disciplines. This may include pipeline ownership, shaders, rigging, lighting, Unreal Blueprints, optimization, tools, scripting, or VFX.

  • Experience working on at least 2 titles in a technical art role, across any commercial gaming platform, with involvement in the full development cycle (from concept to release).

  • Proven experience working with cross-functional, multi-disciplinary teams and managing the dependencies that arise in such an environment.

  • A collaborative and team-oriented approach, with experience setting up processes and practices that leverage the strengths of the team.

  • Excellent communication skills, both verbal and written, with the ability to distill complex technical information into clear, actionable insights for a variety of stakeholders.

Nice to Haves:

  • Experience optimizing games for restrictive platforms such as VR, mobile, or Switch.

  • Experience in VR production, along with a strong passion for and knowledge of trends and the latest games in the VR industry.

Benefits

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy, and safe teams. We are committed to building a culture centred on respect, wellbeing, and balance. It is crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great benefits, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there is an excellent holiday offer, pension scheme, health insurance, life cover and much more.

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