Animal Company - Unity Gameplay Engineer

1 Day ago • All levels • Graphics Engineer

About the job

Job Description

Spatial's Animal Company team seeks a Unity 3D Gameplay Engineer to implement new gameplay mechanics, user interfaces, and optimizations. Responsibilities include developing new game modes, monsters, and items; testing and optimizing graphics and CPU performance; fixing bugs; implementing systems like player moderation and asset loading; and creating gameplay for monthly events. Close collaboration with artists is required to integrate new content. The role involves proficiency in Unity, C#, or C++, and a strong understanding of object-oriented design patterns.
Must have:
  • Proficient in Unity, C#, or C++
  • Unity Engine & Editor scripting API knowledge
  • Knowledge of materials, prefabs, animation in Unity
  • Strong knowledge of OOP, 3D Vector math
Good to have:
  • Understanding of modern graphics, shaders
  • Experience with XR and web/mobile games using Unity
  • Experience with 3D modeling tools
  • Multiplayer experience (Photon or similar)
  • Knowledge of VR Games ecosystem

This is a remote position.

About Us

Spatial is the most beautiful web UGC gaming platform, and the studio behind the popular VR game Animal Company.

Spatial is a 3D gaming hub where creators craft and share immersive social experiences for web, mobile, and VR. We’re transforming online interaction from passive watching to active play. Think YouTube, but for games. Our goal is to change the way we share fun experiences, tell stories, and make friends. We want the internet to be a more playful and social place. This change is already happening in the world of gaming. We want to accelerate this by making it easier for everyone to create, share, and play fun games with their friends.

Job Description

The Animal Company team at Spatial is looking for a skilled Unity 3D Engineer to join our growing team. As an engineer, you will be responsible for implementing new gameplay mechanisms, implementing new user interfaces, optimizing graphics and CPU runtime and ensuring live service events run smoothly.

Responsibilities
  • Implement gameplay such as new game modes, new monsters, new items and loot.
  • Test performance and implement optimizations (Graphics and CPU optimizations).
  • Fix bugs and implement improvements to existing functionality.
  • Implement new systems such as player moderation, on-demand asset loading (Asset Bundles, Addressables).
  • Implement gameplay for monthly special events.
  • Work closely with artists to implement new content into the game

Requirements

Minimum Qualifications

Entry level applicants are welcome to apply, but should be able to demonstrate proficiency in the following areas with a portfolio.
  • Proficient in Unity, C#, or C++.
  • Good practical knowledge of Unity Engine & Editor scripting API's.
  • Knowledge of materials, prefabs, animation, scriptable game objects in Unity.
  • Strong knowledge of object oriented design patterns with C#/C++, 3D Vector math and data structures.
Preferred Qualifications
  • Good understanding of modern graphics, shaders and asset pipeline.
  • Experience designing immersive applications XR and web/mobile games/apps using Unity.
  • Experience with 3d modeling/rendering and content creation tools like Blender, 3ds Max, Maya or similar.
  • Experience with multiplayer (Photon or other equivalent networking frameworks).
  • Intimate knowledge of the VR Games ecosystem.


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About The Company

San Francisco, California, United States (Remote)

New York, New York, United States (Remote)

New York, New York, United States (Remote)

San Francisco, California, United States (On-Site)

New York, New York, United States (Remote)

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