Build Engineer

1 Day ago • All levels • DevOps

Job Summary

Job Description

IO Interactive seeks a Build Engineer to support their ambitious new online fantasy RPG. Responsibilities include developing and maintaining CI/CD pipelines (Perforce, TeamCity, Azure), managing the build farm, creating build engineering tools (e.g., cloud-based distribution system), scripting/programming (C#, PowerShell, Python, Kotlin), and facilitating in-house development and production. The ideal candidate possesses DevOps/Developer Platform experience, system administration skills (Windows/Linux), Azure expertise, strong programming abilities, and excellent problem-solving skills. A passion for fantasy games and a collaborative mindset are highly valued.
Must have:
  • DevOps/Developer Platform experience
  • System administration (Windows/Linux)
  • Azure administration & infrastructure
  • Programming (C#, PowerShell, Python)
  • Excellent troubleshooting skills
Good to have:
  • Kubernetes and cloud-native technologies

Job Details

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.

Are you that person who likes to help people by identifying blockers and making workflows more efficient? Your workday at IOI will always be new and challenging, and we will rely on your skills and knowledge to solve software build and delivery issues. Your role would be crucial to ensure that the game production runs smoothly.

What you will do:

  • Develop and maintain CI/CD pipelines, virtual environments and infrastructure – Perforce source control, TeamCity, etc.
  • Maintain our build farm for Project Fantasy in Azure.
  • Help develop new build engineering tools, such as a cloud-based distribution system to share builds across offices.
  • Write and debug scripts/programs for automation in C#, PowerShell, Python, Kotlin, etc.
  • Facilitate in-house development and production.

Who you are:

  • Experienced working with DevOps / Developer Platform engineering.
  • Experienced with system administration in Windows and Linux.
  • Experienced with Azure administration and infrastructure development.
  • Experienced with programming - C#, PowerShell, Python, Java, etc.
  • Bachelor’s degree in computer science OR relevant experience.
  • Excellent research and troubleshooting skills.
  • Ability to prioritize your workload and thrive with changing tasks.
  • General interest in system integration and games infrastructure.
  • Service mentality and excellent collaboration skills.

Nice to have:

  • Experience with Kubernetes and cloud native technologies

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We are a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about our Glacier engine.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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