Effects Technical Director

12 Minutes ago • 3-5 Years • Technical Art • $91,800 PA - $169,300 PA

About the job

Job Description

The Effects Technical Director at ILM generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. Responsibilities include lighting, rendering, and moderate-level compositing of complex shots. The role requires proficiency in Houdini, Maya, 3DS Max, or similar software, with strong scripting (Python, C++) and shader writing skills. The ideal candidate will have 3-5+ years of experience in feature film effects simulation, excellent communication skills, a strong aesthetic eye, and the ability to work effectively within a team environment. The position involves designing and creating complex FX, wrangling large particle effects and crowd shots, debugging simulations, and writing plugins and shaders. A strong understanding of compositing software like Nuke is also essential.
Must have:
  • FX animation, simulation (particle, fluid, dynamic)
  • Houdini/Maya/3DS Max proficiency
  • Scripting (Python, C++), shader writing
  • Compositing (Nuke)
  • 3-5 years VFX experience
  • Excellent communication
Good to have:
  • Linux experience
  • MEL scripting

Job Posting Title:

Effects Technical Director

Req ID:

10111509

Job Description:

The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
 

What You’ll Do

  • Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems
  • Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots
  • Excellent pipeline scripting ability
  • Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke
  • Can write plug-ins, debug simulations and write set up and surface shaders with proficiency
  • Can write/hack procedural surface shaders and volumetric shaders with proficiency
  • Can animate moderate objects with proficiency
  • Can pick-up new techniques quickly and easily and can debug just about anything
  • Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability


What We’re Looking For

  • 3-5+ years production experience or feature film experience with effects simulation work
  • Demo reel required
  • Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot.
  • Exhibits excellent listening and communication skills, able to receive direction and criticism
  • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
  • Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
  • Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
  • Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
  • Prioritizes tasks and manages time very well
  • Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions
  • C++ skills
  • Nice to have:
    • Linux and scripting ability in Python
    • Experience in MEL

JoinILM

The hiring range for Jr Effects Technical Director is $65,300 to $85,600 per year.
The hiring range for Effects Technical Director is $91,800 to $120,400 per year.
The hiring range for Sr Effects Technical Director is $129,000 to $169,300 per year.
The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Character Simulations, Effects Design

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2025-01-21
View Full Job Description
$91.8K - $169.3K/yr (Outscal est.)
$130.6K/yr avg.
San Francisco, California, United States

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About The Company

From classic animated features and exhilarating theme park attractions to cutting edge sports coverage, and the hottest shows on television, The Walt Disney Company has been making magic since 1923, creating unforgettable stories that connect with audiences around the world. And we’re just getting started!

The key to our success…. The Cast, Crew, Imagineers and Employees who honor Disney’s rich legacy by stretching the bounds of imagination to create the never-before-seen, bringing unparalleled entertainment experiences to people of all ages. Begin a career that delivers unparalleled creative content and experiences to audiences around the world and just imagine the stories you could be part of…

What is #LifeAtDisney like? It’s a series of magical moments with cast members and employees developing and telling our stories in the most innovative ways. Whether it’s a day spent as a Disney VoluntEAR, or celebrating the release of a new interactive experience, retail product or movie, our days are filled with the knowledge that we are creating entertainment experiences the whole family can enjoy. Follow @DisneyCareers on Facebook, Twitter and Instagram for a peek behind-the-curtain, and discover how you could connect to a world of stories with Disney!

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