Environment Artist

7 Hours ago • All levels • Environment Art

Job Summary

Job Description

Create backgrounds, vehicles, and small props for films, games, commercials, and animation projects. Responsibilities include modeling, texturing, and occasionally lighting, depending on the project's needs. Proficiency in industry-standard software such as Maya, Photoshop, Zbrush, and Substance Painter is required. This role offers the chance to collaborate with experienced artists, including former Blizzard artists.
Must have:
  • Modeling
  • Texturing
  • Lighting (sometimes)
  • Maya
  • Photoshop
  • Zbrush
  • Substance Painter
Perks:
  • Opportunity to work alongside former Blizzard artists

Job Details

- Create backgrounds, vehicles, props (small objects), etc. for films, games, commercials, animation, and any project about these genres
- Main work includes modeling, texturing, and sometimes lighting (depending on the project)
- Proficiency in Maya, Photoshop, Zbrush, Substance Painter, etc.
- You will have the opportunity to work alongside former Blizzard artists

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About The Company

We believe that the most important thing for us is to be a place where we can inspire artists to grow. We're not looking to grow just a business, we want the people involved in the actual production process to develop as full-fledged artists and contribute to our power as a studio that creates first-class entertainment. In addition to providing the best working environment for artists to demonstrate their abilities, we have several veteran artists on-staff with world-class achievements, including former Blizzard Entertainment employees, who provide not only technical instruction, but the education necessary to make sure artists can compete on a global level. In addition to hiring talented artists, we have also introduced a long-term internship-type “apprenticeship program” for enthusiastic students, to further our philosophy to provide the highest quality products and services to our customers.

Tokyo, Japan (On-Site)

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