We are looking for an experienced Lead 3D Foliage Artist to create game-ready vegetation assets from blockout to optimization. This role involves analyzing technical specifications, interacting with clients, and establishing production pipelines. Candidates should have over 3 years of gaming industry experience, including at least 1 year in a Senior role, with strong skills in sculpting organic objects, modeling, texturing plants, and proficiency with SpeedTree. The artist will ensure quality, hold team meetings, and share expertise.