Lead Level Designer

2 Months ago • 8 Years + • Game Design • Level Design

Job Summary

Job Description

Virtuos seeks a Lead Level Designer to lead and manage a level-design team, plan, design, and implement game levels, ensuring a fun and memorable player experience. Responsibilities include creating level layouts, mission progression, scripting, enemy encounters, and asset integration. The role requires a proactive approach, breaking down games into systems and features, writing tasks/user stories, managing designers, authoring design documents, and collaborating across disciplines. The ideal candidate possesses at least 8 years of experience in level design, with released AA/AAA titles, and proficiency in Unreal Engine 4/5 and scripting.
Must have:
  • 8+ years level design experience
  • Lead & manage design teams
  • AA/AAA title experience
  • Unreal Engine 4/5 proficiency
  • Scripting (UE blueprints)
  • Cross-discipline collaboration
Good to have:
  • Multiplayer/single-player level design
  • UX/mission/narrative design
  • Combat/progression design
  • Multiple scripting languages
  • UI/HUD design
  • Experience with multiple game development tools
Perks:
  • Work with industry veterans
  • Multicultural team
  • Contribute to AAA games
  • Customized training
  • Wellness activities
  • Flexible hours
  • Gaming corners
  • Comprehensive healthcare
  • Relocation support
  • Career mobility opportunities

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

Responsibilities

  • Lead and manage a level-design team: plan, design, iterate on, and implement levels, including creating level layouts, mission progression & pacing, scripting, enemy encounters, and the integration of gameplay assets into the level. 
  • Provide a complete fun and memorable player experience that is consistent with the Game’s vision. Be the advocate for the player.
  • Be a proactive self-starter: Take ownership of the level-creation process for a full game project; drive it through competitor analysis, paper design/prototyping, block-out phases, scripting, iteration, debugging, optimization, and delivery, ensuring it is completed with good quality and in a timely manner.
  • Be extremely comfortable in breaking down full games into their pillars/systems/features, and then writing tasks and/or user stories to describe the full game experience.
  • Manage designers in feature teams/pods: assign their tasks and oversee their work. 
  • Author the design-related content for proposal documents.
  • Research benchmark games related to project objectives; be the level-design expert and ensure an innovative and authentic gameplay experience.
  • Own the design-documentation solution for your game.
  • Be the cross-discipline point of contact and ensure collaboration across disciplines: ensure that levels are of high visual quality, while maintaining the gameplay intentions
  • Collaborate closely with QA to identify, address, and resolve reported issues.
  • Mentor and coach senior designers: hold 1-on-1s and collaboratively create their objectives/goals. Assist in hiring and performance reviews.

Qualifications

  • Minimum of 8 years of experience in level-design roles.
  • Released at least 2 AA or AAA console/PC titles in a game/system-design position, taking a game through a full production cycle from pre-production to release.
  • Experience managing design and/or cross-discipline dev teams.
  • Good knowledge of game/system-design best practices and tools.
  • Proficient using Unreal Engine 4/5.
  • Proficient with scripting using UE blueprints.
  • Experience in collaborating with other departments/teams.
  • Strong problem-solving skills.
  • Ability to build quick prototypes.
  • Ability to process, understand, and implement feedback: can give/receive constructive feedback.
  • Ability to prioritize tasks and deliver high-quality work on time.
  • Strong communication and documentation skills.
  • Adequate verbal and written communication skills in English.
  • Passionate about playing and making video games.

 

Bonus

  • Experience with crafting both multiplayer and single player levels. 
  • Experience in one (or more) of the following: UX, mission design, narrative design, 3Cs, combat design, progression design, game balancing, boss design, meta systems, MTX.
  • Experience with multiple scripting languages.
  • Experience with UI/HUD design.
  • Experience with level design and/or level integration.
  • Experience with multiple game development tools and editors.
  • Able to travel and work in other internal domestic studios if needed.
  • Experienced working in an English-speaking environment.
  • Familiar in working with teams across multiple studios (co-dev environment).
  • Previously lead a team of designers, and/or cross functional team, to develop game experiences.

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.

WHAT WE OFFER

• Work alongside industry veterans in different fields
• A multicultural crew comprising 9 different nationalities
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 920
  • Posting Date 11/26/2024, 07:04 AM
  • Locations China, Chengdu
  • Job Function Schedule Full time
  • Linkedin Tags #LI-JY1

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