Lead VFX Artist

1 Month ago • 5 Years + • Technical Art

Job Summary

Job Description

CI Games seeks a Lead VFX Artist to contribute to their upcoming Lords of the Fallen game. Responsibilities include leading and mentoring the VFX team, collaborating with the Art Director on concepts and execution, managing external VFX agencies, ensuring technical optimization within Unreal Engine and Niagara, maintaining artistic alignment, and collaborating with cross-functional teams. The ideal candidate possesses at least 5 years of real-time VFX experience in AA+ games, with proven leadership abilities and proficiency in relevant software (Unreal Engine, Niagara, Houdini, etc.). The role involves overseeing VFX creation, ensuring quality, and contributing to a cohesive game experience.
Must have:
  • 5+ years VFX experience (AA+ games)
  • Unreal Engine & Niagara proficiency
  • Team leadership & mentorship
  • External agency management
  • Technical direction & optimization
Good to have:
  • Houdini, Embergen, Photoshop, Substance Designer knowledge
  • Action-RPG VFX experience
  • Destruction animation knowledge
Perks:
  • Attractive remuneration and annual bonus
  • Generous benefits
  • Professional development opportunities
  • Remote work with flexible schedule
  • Cutting-edge technologies
  • Diverse and inclusive workplace
  • Company events
  • Access to CI Games releases

Job Details

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we're seeking a talented and dedicated Lead VFX Artist to help us create ground-breaking experiences that captivate players worldwide.

A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Key Responsibilities:

Ready for a new challenge? Be part of the dev team working on the next Lords of the Fallen game!

  • Creative Vision & Execution Leadership: Collaborate with the Art Director to develop compelling VFX concepts, guide the team in creating and refining VFX assets that enhance the game's atmosphere and storytelling, and ensure alignment with the dark fantasy aesthetic.
  • Team Leadership & Mentorship: Oversee, mentor, and inspire the internal VFX team, fostering a collaborative and creative environment, and ensuring efficient workflows and problem-solving.
  • Management of External VFX Agencies: Manage relationships with external VFX agencies, providing clear briefs, overseeing their work, and ensuring deliverables meet quality standards and deadlines.
  • Technical Direction & Optimization: Direct the team in utilizing industry-standard software (including Unreal Engine and Niagara), ensuring a strong understanding of rendering, lighting, and physics principles to achieve optimal visual results and performance across platforms.
  • Artistic Alignment & Quality Assurance: Ensure all VFX work adheres to established Art Direction guidelines, maintaining visual consistency, providing constructive feedback on elements like colour and timing, and elevating the overall quality of the project.
  • Cross-functional Team Collaboration: Collaborate effectively with other departments (Art, Animation, Design, Engineering, Audio, Production) to ensure seamless integration of VFX and contribute to a cohesive game experience.

Key Requirements:

  • At least 5 years experience as a real-time VFX Artist for AA+ games, with experience in a leadership role preferred.
  • Strong proficiency in Unreal Engine and Niagara for visual effects creation.
  • Understanding of relevant software and tools (Houdini, Embergen, Photoshop, Substance Designer, etc.).
  • Excellent problem-solving skills and the ability to overcome technical challenges.
  • Strong communication and interpersonal skills to foster effective cross-discipline collaboration.
  • A passion for games and a keen interest in the gaming industry.

Bonus points for:

  • Technical knowledge of rendering, lighting, and physics.
  • Experience developing VFX for Action-RPG games.
  • Knowledge of destruction animation.

What we offer:

  • Attractive remuneration and annual discretionary bonus.
  • Generous benefits supporting your wellbeing.
  • Opportunities for professional development within a supportive and collaborative team.
  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
  • Company events and wrap-up parties, access to all games released by CI Games and company merchandise.
  • A chance to be part of something ground-breaking as we shape the future of gaming.

Recruitment Process:

  • Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we're moving to the next stage.
  • Initial call with Talent Acquisition Specialist - During this call you'll learn about the company and we learn about you. We'll talk about your experience & expectations with working in a fully remote environment and we'll talk about your expertise. We'll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well.
  • After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you'll also learn a bit more about the project you would work on. During these interviews we'll also focus on finding out whether you're a good fit for our company culture and that we share the same values.
  • We may or may not ask you to do the test - this is decided on an individual basis and you will receive instructions with the test.
  • If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board.

We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.

Similar Jobs

Wild Warz - Unity Developer (Remote)

Wild Warz

(Remote)
3 Years ago
Humanitarian Operations - 3D Character Artist Intern

Humanitarian Operations

Edinburgh, Scotland, United Kingdom (On-Site)
2 Months ago
lifechruh - Director of Hub Launch

lifechruh

Edmond, Oklahoma, United States (On-Site)
3 Weeks ago
Google - Audio Machine Learning Engineer, GenAI, Pixel

Google

Mountain View, California, United States (On-Site)
2 Weeks ago
Unity - Client Partner, User Acquisition

Unity

London, England, United Kingdom (On-Site)
8 Hours ago
Gearbox Software - Biome Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
5 Months ago
Kojima Productions - Technical Artist

Kojima Productions

Tokyo, Japan (On-Site)
5 Months ago
Streamline Media Group  Inc  - Technical Artist

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
9 Months ago
PlayStation Global - Lead Programmer

PlayStation Global

Guildford, England, United Kingdom (Hybrid)
6 Months ago
Epic Games - Senior Pipeline Developer

Epic Games

Cary, North Carolina, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Power Integrations - Senior Product Marketing Manager

Power Integrations

San Jose, California, United States (On-Site)
2 Days ago
Meta - Research Scientist, Computer Vision for Generative AI (PhD)

Meta

New York, New York, United States (On-Site)
5 Months ago
Peak - Game Developer

Peak

(On-Site)
9 Months ago
Playrix - Technical Director (Game Project)

Playrix

Armenia (Remote)
6 Months ago
Activision - Senior UX Tool Designer

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Critical mass - Designer

Critical mass

Cupertino, California, United States (On-Site)
7 Hours ago
Schell Games - Experienced Game Designer

Schell Games

Pittsburgh, Pennsylvania, United States (On-Site)
3 Months ago
Ubisoft - Lead Audio Designer

Ubisoft

Shanghai, Shanghai, China (On-Site)
2 Weeks ago
Nexters - 3D Generalist

Nexters

Cyprus (Remote)
1 Month ago
Aesir - UE Engine Programmer

Aesir

Munich, Bavaria, Germany (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in England, United Kingdom

Bally's Interactive - Product Designer - Core Player Experience

Bally's Interactive

Manchester, England, United Kingdom (On-Site)
2 Weeks ago
Rocket Science - Software Engineer - UI

Rocket Science

Cardiff, Wales, United Kingdom (Hybrid)
1 Month ago
Miniclip - Senior QA Tester

Miniclip

Derby, England, United Kingdom (Hybrid)
1 Day ago
Hawk Eye Innovations - Senior Data Test Automation Engineer

Hawk Eye Innovations

Basingstoke, England, United Kingdom (Hybrid)
1 Week ago
Assystems - Senior Ecologist

Assystems

London, England, United Kingdom (Hybrid)
6 Months ago
Every matrix - Senior Compliance Manager

Every matrix

London, England, United Kingdom (Hybrid)
2 Weeks ago
McDonald's Corporation - Network Engineer II – Juniper & Meraki (Restaurants)

McDonald's Corporation

London, England, United Kingdom (On-Site)
1 Day ago
The Rank Group - Card Room Dealer

The Rank Group

Aberdeen, Scotland, United Kingdom (On-Site)
3 Weeks ago
The Walt Disney Company - Technical Assistant

The Walt Disney Company

London, England, United Kingdom (Hybrid)
2 Months ago
Fuse Games - Marketing Producer

Fuse Games

England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Epic Games - 3D Art Lead

Epic Games

London, England, United Kingdom (On-Site)
2 Months ago
Aristocrat Gaming - Tech Art II

Aristocrat Gaming

Gurugram, Haryana, India (Hybrid)
1 Week ago
Epic Games - Technical Artist, Developer Relations (Metahuman)

Epic Games

Cary, North Carolina, United States (On-Site)
2 Weeks ago
IO Interactive - Senior Lighting Artist

IO Interactive

Brighton And Hove, England, United Kingdom (Hybrid)
1 Month ago
Ubisoft - Art Director

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Weeks ago
Owlcat Games - Technical Artist (Cinematics)

Owlcat Games

Nicosia, Nicosia, Cyprus (Hybrid)
1 Month ago
Resolution Games - VFX Artist

Resolution Games

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
DNEG - Pipeline Supervisor

DNEG

Mumbai, Maharashtra, India (On-Site)
6 Months ago
Fanatee - Technical Artist Senior

Fanatee

São Paulo, State Of São Paulo, Brazil (On-Site)
10 Months ago
Cloud Imperium Games - Environment Artist - Spacescape Specialist / Worldbuilder

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

CI Games is an independent, global video games developer and publisher, with studios in Warsaw, Barcelona, Bucharest, UK, and the US. Founded in 2002, CI Games has been creating globally recognised titles for over twenty years; the Lords of the Fallen franchise has been enjoyed by over 11 million players, with the latest instalment selling over a million copies in less than 10 days at launch, while the Sniper Ghost Warrior franchise has sold over 14 million copies worldwide to date. Under the CI Games umbrella sits two internal development studios; HEXWORKS, specialising in action-RPGS, and currently working on the next exciting entry in this ever-evolving genre; and Underdog Studios; mid-development of a highly ambitious, innovative new title within the survival space. In 2018, CI Games founded United Label to focus on smaller but equally ambitious titles, including Röki, Eldest Souls, and Tails of Iron.

England, United Kingdom (Remote)

View All Jobs

Get notified when new jobs are added by CI Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug