Level Architect

10 Months ago • All levels • Level Design

Job Summary

Job Description

Level Architect for a 3rd-person open-world game. Requires experience with level layout, 3D modeling, and game engines like Unity or Unreal.
Must have:
  • Level Layout
  • 3D Modeling
  • Game Engine
  • Composition Skills
Good to have:
  • World Creation
  • Blender
  • Maya
  • 3dsMax
Perks:
  • Collaborative Environment
  • No Crunch Culture

Job Details

We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe.

We are seeking an experienced Level Architect with strong artistic skills to join our team in Copenhagen. As our process is very visually driven, we expect layout artists to have a strong eye for visual composition and broad experience in the creation of 3D environments.

Your responsibility as our new colleague will be in designing, blocking out, and in some cases modeling locations for a third-person, open-world game. At Playdead, locations are often designed with a combination of grey-boxing and more detailed, modeled elements. You will work in coordination with the other designers and artists on the team with a focus on how the player will flow within the level and betweens spaces.

We are a close-knit group of developers, and working within that group requires an ability to adapt to the existing visual style and methods while contributing your own ideas to the whole. We are particularly looking for a candidate who enjoys setting their own goals and taking responsibility for their own schedule. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

Keywords for position

layout - level design - composition -3D - modelling - iteration

What will you be doing?

  • Level layout, spatial design and composition using primitive blockouts and 3D assets to produce believable locations within a large, open world.
  • Taking a basic brief and mocking up a grey box design to set the foundation for further development and visual storytelling.
  • Detailed, untextured 3D modeling
  • Iterating on existing location designs based on feedback and testing.
  • Collaborating with other artists and designers to support level design and construction.

If you wish to apply, please consider the following general requirements

  • You have worked on the development of at least one released 3D game.
  • A link to an online portfolio of previous work showcasing a knowledge of composition, layout, lighting, colour and visual storytelling.
  • Experience with a game engine such as Unity, Unreal etc. or an internal engine is a must.
  • Experience with 3D packages such as Blender, Maya, 3dsMax, etc. is a strong advantage.

Desired skills

  • Experience with world creation tools such as World Machine, Quadspinner Gaea, or similar is a plus.

Who We Are
We are a team of more than 70 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.

Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.

We love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion.

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About The Company

We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe. We are a relatively small team of independent developers with a very flat management structure. Our design process consists of iteration combined with a sensible approach to deadlines. We experiment and collaborate with a focus on creating new experiences, and as such we hire people who can help us achieve them.

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

Copenhagen, Denmark (On-Site)

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