As Roof Stacks, we have been carrying out innovative projects since 2015. We aim to become a global actor in Tourism Systems, Extended Reality(AR/VR), Blockchain Technologies, Game Development, and Financial Technology, which are our areas of expertise.
We focus on creating a difference with the technologies we develop and designing the future. In addition to our central office in Ataşehir/İstanbul, we have branches in Antalya and Elazığ in Turkey.
We have strengthened our position in the global market by opening a new office in Austin, USA, which hosts world technology giants from all over the world.
About the Position:
We are looking for a Junior Level Designer for our GoArt application to join our team. As a Level Designer, your primary responsibility will be to design fun and engaging levels that enhance the user experience within the Unity game engine, featuring both historical content and futuristic concept environments.
Responsibilities:
Work with 3D Artists, Tech Artists, and Game Developers to create both historical and futuristic levels using the necessary assets.
Develop levels that are optimized for mobile devices.
Design levels that attract user attention using game mechanics, obstacles, puzzles, sounds, VFX, and interactive elements.
Make necessary revisions to levels based on feedback.
Requirements:
Minimum of 1 year of experience as a Level Designer.
Proficient in using game engines (Unity or Unreal Engine).
Knowledgeable about modern game design and technologies, and passionate about gaming.
Familiarity with game design principles, mechanics, and player psychology.
Ability to showcase work on a 2D/3D Platformer game in your portfolio (Mobile, PC).
Ability to work effectively within an interdisciplinary team and possess strong communication skills.
Creative problem-solving skills.
Ability to handle multiple tasks efficiently within time constraints.
Bonus:
Ability to create level sketches.
Proficiency with Git or similar VCS tools.
Having an artistic eye/perception, with knowledge in color theory, lighting, VFX, and SFX.