Principal Technical UI Artist

2 Months ago • All levels • Frontend Development • Technical Art • UI/UX Design

Job Summary

Job Description

As a Principal Technical UI Artist, you will be the go-to expert for technical challenges related to UI content creation. Responsibilities include identifying technical needs and providing recommendations; collaborating with TDs and ADTs to define the UI vision; developing efficient pipelines and best practices; designing tools to enhance UI content creation; mentoring junior artists; staying informed on emerging trends; writing technical documentation; working with programmers on UI features; communicating progress to stakeholders; and contributing to performance evaluations. A strong understanding of all stages of game production is a plus. The role requires strong leadership, decision-making, time management, problem-solving, and adaptability skills. Proficiency in modern UI creation tools and scripting, as well as experience in UI shader development and optimization are essential.
Must have:
  • Several years of experience in technical art (UI)
  • Strong leadership and decision-making skills
  • Excellent time management and prioritization
  • Proficiency in modern UI creation tools and scripting
  • Experience in UI shader development and optimization

Job Details

Job Description

As a Principal Technical UI Artist, you will be the go-to expert for technical challenges related to UI content creation. You will analyze and solve complex problems, provide technical expertise, and ensure the quality of production in this area. With your expertise, you will define and guide the project's technical UI direction all while supporting and mentoring your colleagues.

What You'll Do

  • Identify technical needs in UI and provide recommendations to the team and technical leadership.
  • Collaborate with TDs and ADTs to define and share the vision for UI content creation, ensuring alignment with project goals.
  • Develop efficient pipelines and establish best practices to optimize UI performance, quality, and data management.
  • Design or recommend tools to enhance UI content creation and integration.
  • Mentor and support team members, particularly junior UI technical artists, in UI content creation and implementation.
  • Stay informed about emerging trends and technologies in UI.
  • Write clear and accessible technical documentation on UI processes.
  • Work closely with programmers to guide the development of UI features.
  • Communicate regularly with TDs and stakeholders on UI tasks progress.
  • Contribute to performance evaluations for UI technical team members.

Qualifications

What You Bring to the Team

  • Several years of experience in technical art (preferably UI), with a strong understanding of all stages of game production (a plus).
  • Strong leadership and decision-making skills.
  • Excellent time management and prioritization abilities.
  • Proactive approach and ability to solve complex problems.
  • Adaptability and willingness to quickly learn new tools and optimization methods.
  • Ability to write clear and concise technical documentation.
  • User-focused mindset with an emphasis on ergonomics and efficiency.
  • Proficiency in modern UI creation tools and scripting.
  • Experience in UI shader development and optimization.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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