Senior 3D Prop Assets Artist

4 Months ago • 4-8 Years • 3D Art

Job Summary

Job Description

Magic Media seeks a Senior 3D Prop Assets Artist to create realistic hardsurface 3D props and set pieces. Responsibilities include modeling, UV mapping, texturing, and implementing assets in the game engine using software like Maya, Blender, ZBrush, and Substance Painter. The role requires collaboration with art direction and other departments to ensure assets meet visual, gameplay, and performance standards. Proficiency in PBR workflows and optimization techniques are essential. The position is permanently remote.
Must have:
  • Realistic 3D prop creation
  • Real-time game asset development
  • Proficiency in Maya, Blender, or Max
  • Substance Painter expertise
  • PBR workflow mastery
  • Engine implementation & optimization
Good to have:
  • Advanced material and shader knowledge
  • Advanced rendering and lighting skills
  • Demonstrable hardsurface skills
Perks:
  • Permanently remote position
  • Skill improvement opportunities
  • International work environment
  • Career growth and development
  • Flexible working hours
  • Inclusive culture
  • Ongoing training

Job Details

Description

Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

Magic Media is currently seeking a Senior 3D Prop Assets Artist to help our team on their next adventure.

WHAT YOU WILL DO

  • Create hardsurface 3D props and set up pieces in a realistic style, maintaining consistency with the overall visual direction.
  • Model, UV, texture, and implement assets in Engine using industry-standard software (e.g., Maya, Blender, ZBrush, Substance Painter/Designer).
  • Work with Art Direction and Concept Art to translate vision into production-ready models.
  • Optimize assets for real-time performance without sacrificing visual fidelity.
  • Maintain a strong understanding of PBR workflows and material creation within Engine.
  • Collaborate with other departments to ensure assets meet gameplay, narrative, and performance requirements.

Requirements

  • Demonstrable experience in realistic style.
  • Experience in real-time video game assets development (including optimization and integration).
  • Mastery in either Max, Maya or Blender.
  • Proficient in using Substance Painter.
  • Expertize in PBR workflow.
  • Ability to show final results in engine.
  • Basic rendering and lighting skills.
  • Excellent English communication. 

DESIRABLE PLUSES

  • Advanced material and shaders knowledge.
  • Advanced rendering and lighting skills.
  • Demonstrable hardsurface skills.

Benefits

  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

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