Senior Combat Designer

2 Hours ago • 5 Years +

About the job

SummaryBy Outscal

Senior Combat Designer sought to craft engaging combat mechanics in RPGs. 5+ years of experience, proficiency in designing player and enemy combat systems, and a strong understanding of game balance are crucial.

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

As a Senior Combat Designer, you will be tasked with crafting combat mechanics that will lead to challenging and engaging experiences that will drive our players to master the game. You’ll be working on the progression of the player’s abilities to create interesting and varied playstyles while also working on enemy and encounter designs to challenge those playstyles in a variety of ways.

The person in this role will report to the Lead Gameplay Designer. For US hires, this role may be performed in the greater Boston area, with relocation assistance available. Or for hires in the US or Canada, this role could also be performed remotely within the continental US and Canada. Benefits and salary available varies by country.

Daily Responsibilities

  • Analyzing, pitching, prototyping, developing, and balancing core combat and
  • moment-to-moment gameplay.
  • Designing and crafting player combat mechanics, weapons, and abilities
  • Designing and crafting enemy behaviors, abilities, and weapons.
  • Collaborating and producing in a cross-discipline environment while building and refining design over time using internal/external feedback
  • Remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence.

Qualifications

  • At least 5 years of professional experience in the game industry.
  • Proven success in creating compelling and innovative gameplay mechanics.
  • Experience in developing shooters, open world, roleplaying and/or action games
  • Openness for changes & experimentation, high-quality passion and a good sense of humor are appreciated!

Nice to Haves

  • Preferance to hire hybrid/onsite in Boston, MA. 
  • Experience with Unreal Engine 4 and/or Unreal Engine 5. 
  • A deep knowledge of our games, narrative focused games, and multiplayer games
  • Experience with AI design

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Massachusetts, United States (On-Site)

Massachusetts, United States (On-Site)

Massachusetts, United States (Hybrid)

Massachusetts, United States (Hybrid)

Massachusetts, United States (Hybrid)

Massachusetts, United States (On-Site)

Massachusetts, United States (On-Site)

Masovian Voivodeship, Poland (Hybrid)

Masovian Voivodeship, Poland (On-Site)

Masovian Voivodeship, Poland (On-Site)

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