Senior Gameplay Engineer

1 Day ago • All levels • $188,000 PA - $281,000 PA

Job Summary

Job Description

This role is for a Senior Gameplay Engineer on a new game development team. The engineer will be a core team member, contributing to game direction, designing core systems and mechanics, building gameplay interactions, and researching technical solutions. The engineer will collaborate with artists and designers and help with team member evaluation and onboarding. The goal is to create new gameplay experiences across multiple platforms. They will work with the latest technologies.
Must have:
  • Passion for gaming and understanding player perspective
  • Mastery of game development through projects
  • Deep understanding of game development
  • Ability to architect in C/C++ and Unreal 5
  • Collaborate with other teams
  • Work independently and responsibly
  • High bar for excellence in quality
  • Comfort taking risks
  • Deep understanding of multiplayer gameplay
  • Solid understanding of 3D mathematics
  • Kindness and humility towards teammates
  • Ability to work remotely during core hours
  • Ability to travel domestically and internationally
Good to have:
  • Experience in mobile and PC game development
  • Passion for co-operative/social experiences
  • Practice of rapid prototyping and iteration
Perks:
  • Opportunity to impact a new game
  • Working with talented teammates
  • Ability to create without large studio processes
  • Opportunity to make a spot in games history

Job Details

A few years ago, Supercell started two new game development teams in North America. These teams represent a unique & incredible opportunity for the team members: the full creative freedom & independence of creating a new game, without the distractions and uncertainties of establishing and running a new company. A big motivation for pursuing this effort is to create new kinds of games that players haven’t yet seen from Supercell. We want to create unique new gameplay experiences across multiple platforms, not just mobile. In other words: let’s build something new!

We want to grow one of these teams with an experienced and design-minded game engineer. As a core team member, you’re energized by the autonomy, ambition, creativity, and responsibility it represents. Collaborate on the game concept, core systems and mechanics design. Research and create innovative technical solutions. Help shape the second-to-second action, build extensive gameplay interactions and AI behaviors, research procedural content generation, and more. This is an opportunity for growth and doing your best work yet.

Responsibilities:

  • Contribute to the game direction & design choices, with an eye for detail in building the most immersive and captivating player experiences

  • Build mechanics prototypes and help scope development and production

  • Build extensive gameplay combinatorics and NPC interactions

  • Experiment with the latest technologies, keeping an eye towards applying them to the game tools and runtime

  • Collaborate closely with artists and designers to facilitate feature production and integration

  • Help evaluate and onboard new team members across the stages of prototyping, development, and production

Requirements:

  • Passion for gaming and a deep understanding of the player perspective

  • Demonstrated mastery of game development and design, through commercial or indie projects

  • T-shaped skillset possessing deep understanding of one or more areas within game development, and a broad understanding of other areas outside of your expertise

  • Ability to architect solutions in C/C++ and work with the Unreal 5 game engine

  • Ability to collaborate closely with other disciplines like game design, art, and sound. Including tool development as appropriate to accelerate the team.

  • Ability to work independently and responsibly in a high trust environment, while taking initiative and creating novel solutions for moving game development forward in new ways

  • A high bar for excellence around ambition and quality

  • Comfort with taking risks. You see failure as a learning process

  • Deep understanding and experience with multiplayer gameplay including character, camera, and controls 

  • Solid understanding of 3D mathematics, linear algebra and analytic geometry

  • Approach your teammates and peers with kindness and humility. Offering thoughtful, constructive feedback on both the work and your team.

  • Ability to work remotely during core hours: 10:00am-4:00pm PST

  • Ability to travel ~ once a month domestically and ~ twice a year internationally

  • As a member of a remote team, you and your team meet monthly IRL to discuss important topics, plan the next scope of work, and make key product decisions. Meetings are held in predetermined locations, requiring domestic travel.

Nice to Haves

  • Experience in mobile and PC game development

  • A passion for co-operative/social player experiences

  • Believe in the practice of rapid prototyping and relentless iteration

What you get:

  • The stability, support, and inspiration of being part of one of the best gaming companies in the world, combined with being a core member of a new game team in a new studio. This all adds up to:

  • Opportunity to have a large impact on the direction and execution of a new game title

  • Working with some of the most talented and ambitious teammates in the industry

  • Ability to create without the drag of large studio processes and hierarchies, nor the distractions of starting your own company

  • The opportunity to make something that earns a spot in the history of important games



Benefits and Compensation
While the salary range based on your background, skills, and experience for this position is $188,000 – $281,000/yr. your financial compensation model also consists of an annual bonus, RSU equity, and 401k.
However, luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life.
We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource. Read More


About Supercell
We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. Since our launch in 2010, we've released seven games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co.
To make seven games, we've killed dozens along the way. That's because we're obsessed with quality. Our mission is to create great games that as many people as possible play for years and that are remembered forever. To achieve this goal, we put together the best possible teams and give them the freedom and independence to succeed. Read More

You Might Love It Here...
If you love games, Supercell is the place for you. We're made up of proactive, independent teams that have the freedom to do what they think is best for their players, our games, and the company.
We know it takes more than trust and independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed and have fun while at it. Read More

You Are Not Your Job Title
Working with us means you won’t need to focus on chasing titles or climbing ladders. We’ve decided that our internal job titles don’t include prefixes like senior, junior, principal, or director. Instead, we embrace our non-hierarchical culture, allowing us to concentrate on what truly matters: doing what’s best for our players. Recognition isn’t tied to your job title, nor does your title define the impact you can have.
For hiring purposes, we do use industry-standard job titles to help attract talent. When it comes to public-facing spaces like LinkedIn, we trust and encourage everyone to select a title that feels most appropriate for them.
Read More

This position is in San Francisco, but you're not?
Luckily, moving to San Francisco is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to ensure the process is as smooth as possible for you, your family and whoever and whatever you bring along. In addition to cats and dogs, we've even relocated a horse. Read More

Not sure if you should apply? 
Do it! You might feel like you don't tick all the listed requirements with stellar scores. That's fine! We're here to help you succeed. Also, we're happy to learn about any specific accommodations you might require to fully engage in our recruitment process.


And here's a video about what we do. (Best enjoyed with salmiakki and rye bread)

Similar Jobs

Scopely - Game Design Intern

Scopely

Bengaluru, Karnataka, India (Hybrid)
9 Hours ago
Alten Technology USA - Mechanical Engineer - R&D

Alten Technology USA

San Francisco, California, United States (On-Site)
8 Hours ago
Meta - Product Design Engineer, Reality Labs

Meta

Redmond, Washington, United States (On-Site)
5 Months ago
Kinetik - Technical Product Manager

Kinetik

New York, United States (On-Site)
9 Hours ago
Flying Wild Hog - Senior Technical Game Designer

Flying Wild Hog

(Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Lead UI Artist

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Company3 Method Studios - Facilities Housekeeper - 7:00am - 3:30pm PT

Company3 Method Studios

Los Angeles, California, United States (On-Site)
4 Months ago
Oculus VR - Full Stack Engineer - BigBox

Oculus VR

Washington, United States (Remote)
1 Month ago
XFlow - Lead Game Designer

XFlow

(Remote)
3 Months ago
Riot Games - Game Designer III - VALORANT, Competitive Systems

Riot Games

Los Angeles, California, United States (On-Site)
5 Months ago
Team Liquid - Product Designer, Brazil

Team Liquid

São Paulo, State Of São Paulo, Brazil (On-Site)
1 Month ago
McDonald's Corporation - Principal Software Engineer, Mobile

McDonald's Corporation

(Remote)
1 Day ago
Google - ASIC Design Verification Engineer

Google

Bengaluru, Karnataka, India (On-Site)
1 Week ago
Evil Empire - Creative Gameplay Programmer

Evil Empire

Bordeaux, Nouvelle-Aquitaine, France (Hybrid)
3 Weeks ago
IManage - Senior UX Designer

IManage

Chicago, Illinois, United States (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

London, England, United Kingdom (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

View All Jobs

Get notified when new jobs are added by Supercell

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug