Senior Graphics Engineer

3 Hours ago • 10 Years +

Job Summary

Job Description

As a Senior Graphics Engineer at Unity, you will be at the core of the engine, developing and maintaining a high-performance API layer for Apple's Metal framework. Your responsibilities include ensuring the graphics backend's performance and stability across macOS, iOS, and VisionOS. You will also collaborate with teams, optimize graphics performance, and debug complex issues. The role requires expertise in C++ programming, especially modern standards, and a deep understanding of Metal API and GPU operations. Your work directly impacts the performance and user experience of applications on billions of Apple devices, supporting millions of developers globally.
Must have:
  • 10+ years of C++ programming experience.
  • Expertise in Apple's Metal API.
  • Understanding of GPU operations.
  • Ability to work with large graphics API codebases.
Good to have:
  • Experience with Xcode, Metal Debugger, and Instruments.
  • Familiarity with DirectX 12 or Vulkan.

Job Details

The opportunity
We are seeking a Senior Graphics Engineer to join our Metal team. In this role, you will work at the core of Unity's engine, developing and maintaining a high-performance, robust API layer that enables efficient communication between the engine's systems and Apple's Metal graphics framework. This position is critical to ensuring that Unity’s graphics infrastructure remains fast, stable, and scalable across Apple's ecosystem.

As part of the team, you’ll contribute to a platform used by millions of developers worldwide. The code you write will power applications on billions of Apple devices, making a direct impact on the performance and user experience across macOS, iOS, and VisionOS devices.

What you'll be doing

  • Developing, optimizing, and maintaining the core graphics API layer that interfaces with low-level Metal systems.
  • Ensuring the performance, stability, and scalability of the graphics backend across macOS, iOS, and VisionOS.
  • Collaborating with cross-functional teams to seamlessly integrate the Metal API layer with higher-level engine systems.
  • Profiling and optimizing graphics performance on a wide range of Apple hardware.
  • Troubleshooting and debugging complex issues to ensure Unity’s graphics engine runs efficiently on Apple platforms.
  • Contributing to the continuous improvement of Unity’s rendering pipeline, shaping the future of real-time 3D development on Apple devices.
  • Delivering high-quality, production-ready code that powers applications on billions of Apple devices, supporting millions of developers globally.

What we're looking for

  • Over 10 years of experience in C++ programming, with a strong focus on modern C++ standards and best practices.
  • Deep expertise in Apple's Metal API, with a solid grasp of its architecture and performance optimizations.
  • Comprehensive understanding of how GPUs operate, especially in relation to how Metal manages resources and optimizes rendering performance.
  • Proven ability to work effectively with large codebases focused on graphics API development.

You might also have

  • Experience using platform-specific tools such as Xcode, Metal Debugger, and Instruments.
  • Familiarity with DirectX 12 or Vulkan, which aligns well with the requirements of this position.

Additional information

  • Relocation support is not available for this position.
  • Work visa/immigration sponsorship is not available for this position

Life at Unity
Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.

As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

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About The Company

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. 

In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021. For more information, please visit www.unity.com. 


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