Senior Hard Surface Artist

2 Weeks ago • 4-8 Years • 3D Art

Job Summary

Job Description

Remedy Entertainment seeks a Senior Hard Surface Artist to contribute to the creation of high-quality 3D assets for next-generation games. Responsibilities include modeling realistic hard surface assets (weapons, vehicles), collaborating with various departments, providing accurate time estimations, mentoring junior artists, and ensuring assets align with the project's overall style. The ideal candidate possesses significant experience in a similar role within first or third-person game development, showcasing proficiency in high-poly modeling, PBR materials, and a strong understanding of game engines. Excellent communication, teamwork skills, and independent work capabilities are essential.
Must have:
  • Senior Hard Surface Artist experience
  • High-poly modeling skills
  • PBR material creation
  • Strong 3D software proficiency (Blender, Maya, 3DS Max)
  • Excellent communication and teamwork
Perks:
  • Extensive employee benefits
  • Annual bonus system
  • Skill development opportunities
  • Relocation assistance (if needed)
  • Hybrid work model
  • Up to 5 weeks paid vacation (Finland/Sweden)

Job Details

  • On-site

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Senior Hard Surface Artist to create high quality gaming experiences for the next generation of games.

As a Senior Hard Surface Artist, you’ll be part of a team creating high quality 3D hard surface assets that contribute to the overall game experience. You’ll be able to closely work together with other artists and designers and creatively participate in all steps of the project. From early concept to final product. We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • As the Senior Hard Surface Artist, create realistic 3D hard surface assets (weapons, vehicles etc.) that fit the over-all style of the project working from concepts/references and expanding them creatively.
  • Actively communicate with different departments and provide accurate time estimations for your work.
  • Support your colleagues by mentoring and reviewing the work of more junior members of the team.

WHAT YOU BRING TO THE ROLE

  • You have demonstrable previous work experience as Senior Hard Surface Artist or similar roles on 1st or 3rd person titles.
  • A portfolio that demonstrates an interest for mechanical devices and hard surface modelling.
  • You are familiar working either within Blender, Maya, 3DS Max or other 3D software package.
  • You have excellent understanding of shape, composition and layout as well as a good technical understanding of game engines.
  • Good high poly modelling skills
  • Experience with creating PBR materials
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment.
  • You can also work independently, being organized and able to document your work.

WHAT'S IN IT FOR YOU?

  • At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued, and your creative freedom is encouraged.
  • We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better!
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

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